Showing posts with label jonathan mcintosh. Show all posts
Showing posts with label jonathan mcintosh. Show all posts

Saturday, 22 August 2015

Anita Sarkeesian's Interview with Wired UK

The Conference is a yearly event in Sweden where "creators, communicators and innovators of all kinds" arrive to discuss digital media and give speeches on working in creative industries. As she did back in 2013, Anita Sarkeesian took to the stage, discussing what it's like to be the victim of abuse online.

What I'd like to focus on is a follow-up article done by Wired UK, which is something of an edited highlights version of Anita's talk. Let's start with this:
There are three ways in which men attempt undermine women online, Sarkeesian tells the audience at The Conference in Malmo: through the denial of women's earned accomplishments, the denial of their life experience, and the denial of their professional expertise.
Those three ways that men -- not simply critics of Anita's or the social justice warrior crowd that has chosen gaming as its scratching post, specifically men -- attempt to undermine women online are three of the things I'd like to focus on.

The Denial Of Women's Earned Accomplishments

In the case of Anita, I can see how she'd feel like she is a victim of this. People have criticised everything about her methods, from her Kickstarter campaign, to art theft, to using videos without the permission of their original owners.

I don't deny that Anita has accomplished many things but not all of them are what I would call "earned". She earned her degrees in Communication Studies and Social and Political Thought. I'd certainly say she's earned everything she's gained from giving college talks around the U.S. on sexism. She's marketed herself well, it can't be denied. I wouldn't say she earned any of the money that was donated to her through Kickstarter or given to her by Intel. That's a different kettle of fish entirely. Likewise, is making videos really an accomplishment? Not especially. Is being critical of them "denying" that accomplishment? Not at all. However, the Tropes Vs Women series has been watched by a lot of people. Again, that's undeniable and it certainly is an accomplishment.

It also makes me wonder whether fictional women are being included in that statement too. If so, there are plenty of people who would seek to deny the accomplishments of video game heroines entirely because they have a quality they disapprove of (such as a large chest). Take Lara Croft for example; prior to the reboot, there were thirteen games named, or spun off from, Tomb Raider. There were two feature films. Three novels. An animated series. A fifty-one issue comic book run. A place in the Guinness Book of Records as the "Most Successful Human Virtual Game Heroine."

The character herself is intelligent, witty, cultured, a capable hunter and survivor (of a plane crash, no less). She's also a published author and in spite of her wealthy upbringing, remains grounded and easy to root for.

In spite of all of this, many feminist critics have reduced Lara Croft to being nothing but a pair of breasts. The idea that these are the same people asking for strong female characters in video games is laughable. No matter how you cut it, that is the denial of women's earned accomplishments.

The Denial Of Women's Life Experience

Let's just stop and think for a second; since Anita Sarkeesian came to prominence, who is the biggest demographic whose voices have been consistently ignored by both her and the gaming media? Women.

Look at the short paragraph I quoted above. "Three ways in which men attempt to undermine women online". The narrative that is constantly being encouraged by Anita is that she is the victim of widespread abuse online and all of the perpetrators are male. Yet there is a sizable contingent of Anita's critics who are women. The closest I have heard to Anita acknowledging their existence was in a report on a college talk she did -- unfilmed, as Anita allows filming of her talks on abuse but not on gaming -- when she said something along the lines of "I've received criticism from women but not abuse".

However, to listen to Anita or the many gaming news outlets that report on her (or Zoe Quinn, Brianna Wu or anyone else currently in the spotlight), it sounds as if there are only two sides: the infallible hurt party on one side and the inevitably demonic, foaming-at-the-mouth male abusers on the other. Nothing in-between.

What do you call ignoring the many women who disagree with you if not "denial of women's life experience"? What do you call it -- other than arrogance -- if you feel you can speak for women as a whole and not take others' life experiences on board? Life experiences that aren't ones of sexism, abuse and oppression.

While we're on the subject, ignoring your male critics is just as big a denial of their life experiences too. Regardless of the sex of your critics, their life experiences are no less significant than yours and no more worthy of being dismissed.

Yet that's what gaming journalists have done; erased women from the discussion. When women "step out of line", so to speak, they cease to exist. That is, if they aren't accused of having "sockpuppet" accounts; men using female avatars. Again, assuming that women couldn't possibly disagree with Anita can only be described as arrogance.

The Denial Of Women's Professional Expertise

Once again, since Anita came to prominence, whose professional expertise has been consistently ignored? Women.

If you frequent Twitter, one of the responses to the accusations that #GamerGate is a misogynist movement has been to popularise this image of women who work within the games industry. It's a way of highlighting the hypocrisy of the gaming media; in spite of their claims of being progressive and pro-woman, they have made zero effort to raise awareness of or promote women who actually work in the games industry:
Left-click to enlarge.
Instead of putting any of these women in the spotlight, gaming sites devote article after article to women who often have little-to-no experience in the games industry. I can't quite put my finger on a particular reason why: the cynic in me wants to say it's because a retrospective of the several-decade career of an accomplished female developer doesn't earn as many pageviews as a "culture critic" ranting about how everything is sexist.

Alternatively, it could be because, through their desperation to appear "pro-woman", no gaming website dares to deny a platform for the Anita Sarkeesians of the world to speak for fear of being labelled misogynistic. And if you read that sentence and thought, "but wouldn't a spotlight on one of the successful female game developers work to counteract that?" bear in mind that even raising $23,000 for the Fine Young Capitalists' game -- with concepts taken from women all over the world and the game itself being created by an all-female development team -- wasn't enough to quell the accusations that #GamerGate was against women in gaming.

Basically, several of the women in the image above have had their professional expertise dismissed outright by the gaming media and many a critic, in spite of them being far more experienced in the games industry. For instance, Mari Shimazaki, character designer for Bayonetta, was hit particularly hard with arguments such as, "just because she's a woman doesn't mean she can't be sexist". The statement itself isn't incorrect but I'm failing to see any respect for her professional expertise.

Similarly, where was the acknowledgment of Gabrielle Toledano's expertise when she spoke out against the trend of blaming the lack of women in the games industry on sexism, when there are other factors in play? As the executive vice president and chief talent officer of EA, she is likely in a far better position to judge than a wealthyYoutuber or the developer of Depression Quest. How about Christine Phelan's expertise, when she challenged the viewpoint that because she's female, she must face sexist behaviour in the games industry at the hands of her male coworkers? In an interview with TechRaptor, Jennifer Dawe, developer of Seedscape, expressed concern that the fearmongering caused by gaming's critics may push women out of the industry more than invite them in.

Also, let's not forget that female developers can be accused of being "sockpuppets" too. Just a couple of evenings ago, I was directed to this on Twitter:

Left-click to enlarge..
I wouldn't normally take issue with a single example but "Ernest W. Adams", who is making that accusation, is the founder of the International Game Developers Association. Pretty darn significant for him to be assuming female game developers couldn't possibly exist.

Keep in mind, that's only covering women working within the games industry itself. What about fellow outsiders who don't agree with the sexism narrative, or at the very least take issue with some of the arguments put forward by its proponents? I've written before about Liana Kerzner's excellent five-part series called "Why Feminist Frequency almost made me quit writing about video games". Liana is a writer and producer who has worked in her field for over a decade. You don't have to be in the games industry to have professional expertise and Liana Kerzner is far from being the only woman to oppose Anita's viewpoints.

To sum up all three of the points argued by Anita in her talk at the Conference, this denial of women's accomplishments, experiences and expertise certainly exists. Yet she's one of the biggest proponents of doing this (or, if she isn't, certainly hasn't shied away from the spotlight or spoken out against the media for not focusing on other women). In fact, she's actively profited from it; with the media arguing that the games industry is a horrible place for women and gaming culture is a toxic environment for anyone who isn't a straight white male, Anita Sarkeesian appears to be proven correct from an outsider's perspective. The more women are ignored and their experiences eliminated from all mainstream discussion of gaming, the more Anita can speak on their behalf.

The "too long, didn't read" version of this can be summed up as follows: regardless of sex, skin colour, sexuality or any other characteristic, everyone is ignored in the sexism debate. Non-white, non-male, non-straight people cease to exist if they disagree with the sexism narrative and straight white men are all lumped into a "misogynist abuser" category.

The Wired UK article doesn't end there. It mentions two statements by Anita that have been some of the most heavily-scrutinised over the last few days:
"I am an expert on the depiction of women in video games. I know my stuff and I'm pretty good at what I do."
"My analysis is very well researched -- it's double and triple checked."
The following picture from the Conference also tends to accompany the first quote above:


For those of us who have followed Feminist Frequency for a substantial period of time, this raises a bunch of questions. The one that springs to mind immediately -- and this is not intended to sound snarky, rude or critical at all -- is, "if Anita Sarkeesian is an expert on the depictions of women in video games, why does she get so many things wrong?"

That is a genuine question, not intended to be insulting or amusing. The Tropes Vs Women in Games series contains a lot of incorrect information. As tempting as it is to write out all the ones I can recall, it feels like everything that has already been said about Anita's failure (or refusal, in some cases) to report on the depictions of women (and men) in video games accurately. However, a Twitter user named Jasperge107 is putting together a gallery of Anita's inaccurate claims -- although only 6 out of a total of 25 have been completed so far -- and Adrian Chmielarz wrote an article about Anita's controversy over Hitman, which she revisited during her conference speech. Yet while both of these go into detail about specific errors Anita has made, they only scratch the surface when it comes to the number of mistakes Anita has made.

The fact that Anita considers this analysis "well researched", which was "double and tripled checked" does not strengthen her viewpoint in any way. All it means is that she was very thorough when being wrong.

The second question that is raised by Anita's claim that she is an expert is how can she claim to be any such thing when she has never engaged in a debate over her views in the three years she has been in the public eye? She hasn't even debated her claims with a village idiot, let alone a fellow expert. In fact, consider the ways she has walled herself off from all criticism; Youtube comments are closed. She blocks people on Facebook and Twitter with alarming regularity. Filming is not allowed at her college talks. Even her Wikipedia page doesn't have a "Criticism" section and the "Reception and public appearances" header does not contain any criticism of her work.

This all takes place under the guise of "preventing harassment" but if your definition of "harassment" is having your viewpoints challenged, how can you possibly claim to be an expert in your field?

It also goes without saying that putting up a big slide about how much of a genius you are is incredibly arrogant. Humility is obviously not Anita's strongest suit. Although if I was in her shoes, with every gaming website singing my praises and one person even comparing me to Rosa Parks, my ego would probably be too inflated to consider being humble too.

There is one final quote I would like to focus on before ending:
"The cultural norms of male-dominated spaces can be changed."
There are three problems with this statement; firstly, assuming that the things Anita dislikes (violence, sexuality) are "cultural norms". Secondly, assuming they need to be changed. Thirdly, assuming that gaming is male dominated.

Since the first point is debateable and the second is obviously just Anita's own opinion; I didn't write a blog following E3 but she and her producer, Jonathan McIntosh, were famously complaining about the violence in Doom being "the norm". They didn't give reasons why it shouldn't exist but still shamed it for existing and the people who enjoyed it. It's the Jack Thompson argument, only in 2015, by people who are supported by the current generation of gaming journalists. Just like their arguments against sexism, it's their sensibilities that are being offended, nobody else's, yet they speak as authorities on what should and should not exist in the medium.

That's a separate issue though. What bothers me is the third point: the idea that gaming is "a male-dominated space".

Every year, the Entertainment Software Association publishes an "ESA Essential Facts" guide and makes it available online to read. You've probably already seen it but if not, it's available to view here. The pages are filled with helpful infographics about game genres that people are playing, the age of players and the gender of the players:

Now, read into the slight dips and rises in female players however you like but speaking as a general overview, the number of women and girls playing games has held steady for the last five years and it's in the 40-50% range. Or, to put it another way, around half of all gamers are female.

For Anita, feminists, gaming websites and the mainstream media to continue pushing the idea that in this day and age, gamiing is still "a male-dominated space" is ridiculous. It could not be further from the truth and the facts above prove it. Unless these critics are being pedantically literal and saying that a 12% difference counts as a hobby being "dominated" by a particular sex, the evidence works against them.

What's more, Anita's claims demean and insult the women she claims to be fighting for. Plenty of women were fans of gaming before she came onto the scene. To say something that basically boils down to "this pasttime needs to change before it's appropriate for women" is condescending. It basically treats women the same as children and, as was the case with female game developers, ignores women who have been enjoying gaming for years. What's more, when gaming has an almost equal split between the sexes before you start campaigning to end sexism in gaming, that may be a pretty good indicator that (a) it isn't male-dominated and (b) it doesn't need someone to change it because women are clearly capable of enjoying gaming without it being changed.

It seems that the more things change, the more they stay the same for Anita Sarkeesian and the media. The actions that have served her well in the past continue to serve her well in the present day and her arguments are as flawed as they ever were.

-----

I apologise for the long wait between blog posts. In the last year, a lot more people opposing the "games are sexist" argument have started to speak out, on bigger platforms than this one. There are some excellent articles on sexism in games on TechRaptor, Breitbart, Metal Eater, Medium and more. It feels like the voices speaking out are more diverse too, as well as having a wider range of backgrounds; journalists, academics, people within the games industry and many others have raised objections to what they see as an unjustified attack on gaming (because, when developers, games and gamers themselves are all being insulted and told "gamers are dead" and "gamers don't need to be your audience", we're long past the point where it can be called "criticism").

So while all of the raised awareness about the issues of sexism in gaming and the flawed arguments put forward by gaming's critics is wonderful, it makes things trickier for me. I know the more voices speaking out, the better, but it can be a bit disheartening to see a better writer than you talking about a subject you wanted to write about, on a larger platform than your own. It's an exciting development for gaming and gamers as a whole but it puts me in a trickier position.

That's why I didn't write an article after E3. I started it but never got back to it. I may go back to it at some point, just because some of the arguments put forward by the gaming media after E3 were pretty ridiculous but there was a lot of backlash against those flawed articles by gamers and gaming's supporters.

Feel free to leave a comment below and ... I never check my themalesofgames@gmail.com e-mail anymore but you can send me an e-mail if you like. Follow me on Twitter, @TheMalesOfGames.

Edit: A big thank you to /r/KotakuInAction for all the attention this post has received. It's much appreciated.

Wednesday, 31 December 2014

My First Flash Game - "My Dinner With Jonathan"

Part of the game design course I'm enrolled on is learning how to make games using Flash, so earlier this month, I made a short game to practice coding (basic stuff like changing frames and triggering animations). As I mentioned in my last blog post, over the past couple of months, Jonathan McIntosh -- producer of the Feminist Frequency Tropes vs Women in Video Games series -- has been getting a lot more attention on Twitter for his often bizarre statements. That led to the "#FullMcIntosh" hashtag being used to describe some of his most ridiculous tweets. He's gradually stopped being a behind-the-scenes figure and has become more prominent, to the point of appearing in a Feminist Frequency video himself.

So naturally, I decided that my game should parody Jonathan McIntosh.



I explain a lot about the reasons behind the game on the "About" screen but basically, my criticism of the Tropes vs Women series has been ignored. Everyone's criticism of the TvsW series has been ignored, unless it's very easy to dismiss (as was the case with Doug Walker in August 2013). Yet the views of McIntosh and Sarkeesian, as flawed, unproven and blatantly untrue as they are, still receive recognition in game journalism circles. With that in mind, I've joined everyone else who's said "screw it" and decided that parody is a far better way of raising an objection than scrutinising every line of a Tropes vs Woman video.

I actually put more of an effort into it than you might think; I trawled McIntosh's timeline and the #FullMcIntosh hashtag for some of the most ridiculous things he's written and many of them were so ludicrous that I could put them into the game unaltered. Others were exaggerated slightly and a few were entirely fabricated (which meant I had to think like McIntosh. It was arduous). I made a list of actual Jonathan McIntosh statements and highlighted the ones that ended up in the game in some form or another:

Left-click for larger view.
Bear in mind that this is my first Flash game ever, so I'm pretty happy with how it turned out overall. As you can probably tell, I'm not much of an artist but coding-wise, I learned plenty from it.

However, if you want a far more fun parody, about a week after I posted my game on Twitter, someone posted a link to a game called "Vivtest - Xmas Edition". If you're familiar with #GamerGate, it features a lot of references to figures who are, apparently, opposed to more ethical behaviour from game journalists. And yes, Jonathan McIntosh makes an appearance as well.

Happy New Year!

Wednesday, 10 December 2014

Tekken's Lucky Chloe - Not Coming to the US?

Three days ago, a new character was announced for Tekken 7. If you're familiar with Japanese idols, the new character, Lucky Chloe, appears to draw a lot of inspiration from them; her fun, unique outfit, bubbly personality and slightly forced use of English phrases ("Engrish") is somewhat reminiscent of idol stereotypes.

She looks like a fun character. Her moveset is entertaining to watch and, in my opinion, her outfit and personality both have a ton of charm.


Yet at the moment, there's a rumour going around that due to fan complaints, Lucky Chloe isn't going to be released in the U.S. Only Europe and Asia.

Because this is a rumour, it may be debunked in a few days and this will all become a moot point. For the time being though, it's started a conversation.

You can read TechRaptor's article on this story but basically, when the character trailer was released, there was a backlash against the character on both Youtube -- read the comments of the video above -- as well as NeoGAF and even directed at the games director, Katsuhiro Harada, on Twitter. I'll come to why this backlash occurred later on but Harada's response is the issue; responding to people bothering him on Twitter, he made the claim that Lucky Chloe would be exclusive to Europe and Asia.



I should say that I'm in Europe so even if this is true, it shouldn't affect me. Having said that, I feel bad for U.S. Tekken fans who aren't getting a character because of a vocal minority of complainers.

The complaints themselves were bafflingly varied. Some said that Lucky Chloe didn't fit in with the rest of Tekken's cast, which is ridiculous. As a long-time Tekken fan, Lucky Chloe wouldn't even be in my top ten ridiculous characters. From fighting bears, kangaroos and dinosaurs to robot girls and old men doing somersaults, Tekken's cast has always been more ludicrous than serious. The only reason we don't consider characters like Yoshimitsu and Devil more ridiculous is because they look cool.

For people making the claim that she doesn't fit in, Tekken has had cutesy, anime-esque female characters since 3. Just look at Ling Xiaoyu's Tekken 3 ending. The central Mishima family storyline and conflict is like something straight out of an anime. People acting like Lucky Chloe is a step too far seem to be making excuses. Being too "moe" or fanservice-y is not new to the series at all.

Those aren't the most worrying complaints though. Read this NeoGAF post:

Left-click to enlarge.
Once again, people have been complaining about how a female character in a game is dressed. In this case, this poster went as far as say she was only included to appeal to fetishists (specifically singling out Harada himself and claiming that's the reason for Lucky Chloe's inclusion). There's also a ton of cultural insensitivity towards Japan and Japanese gamers.

The reason I'm writing about this at all is because this is the same type of entitled attitude that we see from modern game critics. This demanding nature is becoming frighteningly common. I apologise for bringing up Anita Sarkeesian but in her case, she directed her ire at Toru Iwatani, creator of Pac-Man; in her "Ms. Male Character" video, Sarkeesian brought up Iwatani's desire to appeal to women by making a game based around food. In spite of the fact that this worked -- likely bringing more women into gaming than Anita herself ever will -- Anita referred to Iwatani's "regressive personal or cultural notions about women". Basically, saying either he or Japan as a whole had negative views about women. So either he's sexist or the entire nation is. Once again, cultural insensitivity (possibly outright xenophobia).

Another example that I think is most comparable to the Tekken 7 situation is when Kotaku's Jason Schreier lambasted Vanillaware's George Kamitani over the design of the Sorceress in Dragon's Crown. He referred to him as "a fourteen-year-old boy" and, in a follow-up article, laid the entirety of sexism towards women in the games industry at Kamitani's feet (including such issues as booth babes, yet Schreier himself had no problem dismissing male con-goers as "sweaty male attendees" and ranting about "male power fantasies"). I went over this at the time but there is no reason or excuse for insulting a developer just because you disagree with his creative direction. Again, as sexualisation is less of an issue in Japan, insulting him just because he's more used to drawing what he wants instead of what you want reeks of cultural insensitivity.

The reason I draw parallels between the situation with Harada and the Lucky Chloe critics is because after Schreier complained, Kamitani responded by posting a picture of three of the Dragon's Crown Dwarf's palette-swaps in a possibly-suggestive pose (it's a long story but I cover it in the previous paragraph's link. Schreier added to his insensitivity by branding Kamitani homophobic).

In this case, Harada has responded too and this is where I think Harada may just be playing a joke on the haters. His joke about giving the U.S. audience a "well-muscled skinhead" seems like the same kind of jab as Kamitani's towards Schreier, so don't be surprised if Lucky Chloe is included. On the other hand, his comment about the characters being region-exclusive seems sincere. It's hard to say at this point.

The point is that in the face of this kind of dogmatic insensitivity and outright bigotry towards an entire nation over something as ridiculous a female video game character that we've seen a total of 46 seconds of, who could blame Harada if he decided to take his ball and go home? He'd have every right to. In the face of insulting, entitled critics who think every game developer owes them a favour, why shouldn't he say "screw it" and do as he wants, rather than what they want? It isn't like Phil Fish, who had a Twitter blow-up every two weeks and supposedly cancelled projects left and right in the face of minor criticism, insulting sexual assault victims along the way. This is like a parent teaching his spoiled children some manners using the "'I want' never gets" phrase.

Honestly, what did the critics even think would happen? Did they believe that if they complained enough, Harada would change Lucky Chloe to suit them? Look at the entitlement on one of the comments Harada responded to: "Please add an option to delete any character you do not want to play against in Arcade battle". Did that person really expect that to happen?

I have every sympathy for American Tekken fans who wanted to play a complete version of Tekken 7 without having to import but at the same time, if this is true, it would be a good wake-up call to an entitled crowd who've never been told "no" in their lives. The same people who preach about not judging women on their attires or attitudes in real life are the same ones who love to dictate what women wear and how they act in fiction. I find that unacceptable.

UPDATE: As I was writing this, TechRaptor added a couple of updates in the article above. Still nothing concrete but it seems likely that Harada was referring only to the arcade versions of Tekken 7, rather than the console versions. Fingers crossed.

-----

I didn't update last month, which I'd like to apologise for. Very hectic schedule but on the plus side, I'm now decent at using Adobe Flash. Trying to figure out if I could use it for this blog, somehow. If I ever make a "gender issues in gaming"-related game, I'll post it here. Unlikely though.

I have to give a big, big thank you to Milo Yiannopoulos for linking to this blog in his article "An Open Letter to Bloomberg's Sheelah Kolhatkar, on the Delicate Matter of Anita Sarkeesian" on Breitbart. I've spoken to Milo a few times on Twitter -- although I doubt he remembered me, so him linking to this blog is just a coincidence -- and he's a nice guy. Give his article a read. It's excellent and very comprehensive. At this stage, why anyone continues to give Anita the time of day is a mystery to me.

Also, thank you to the influx of visitors who've stopped by over the past month due to wanting to learn more about Jonathan McIntosh. I've only written about McIntosh a couple of times because I've never thought of him as being especially significant. However, people have become more aware of him because of his penchant for posting unusual, often-nonsensical things on Twitter (such as "we need to see some games that are not fun" because he thinks that's the only way they'll be able to have as much depth and artistic merit as other forms of entertainment). More recently, he's become known for appearing in Feminist Frequency's "25 Invisible Benefits of Gaming While Male" video, which I haven't watched but I did post a brief rebuttal to it back when McIntosh wrote it as an article.

I don't have much to add, although I'm finding it very telling that many of the items they rattled off were less about describing "gaming while male" and more involved with talking about women's experiences. McIntosh and the others in the video seemed content to speak on behalf of female gamers and tell the world what they experience. TechRaptor have another good article on this where the female contributors to the site (and other female gamers) leave their responses to the video. Watch the Youtube videos posted in the comments section too. It's eye-opening stuff.

As time has gone on, it's becoming more and more clear the social justice method of being "pro-woman" makes zero sense. They have zero interest in listening to the voices of women who say there's nothing wrong with the games industry or the gaming community. Women like Christine Phelan (Valve) and Gabrielle Toledano (EA) both work in the games industry and say the industry is nothing but welcoming towards women. Likewise, female gamers speak up regularly about feeling nothing but welcomed into gaming communities. I'm currently enrolled on a games design course and can confirm that both are the case.

So why is it that the group considered "pro-woman" are the ones engaging in scaremongering? Telling women there's nothing but horrible portrayals, sexist male "virgin basement-dwellers" to abuse them and an industry that wants to drive them out? Likewise, consider the opposite; why is it that those of us who say "these female characters are great, female developers are awesome and gaming is a great pasttime for people no matter their physical characteristics" are considered "anti-woman"? Why is driving women out of the industry considered "progressive" by these people? Because we don't stomp our feet and throw tantrums about game content?

It's too late now but I was going to write about Polygon's Bayonetta 2 review, talking about this exact thing. A great game, featuring a strong female character, designed by a woman and appreciated by women on the development team ... yet a male Polygon reviewer dismisses her as "sexualised". Apparently, strong female characters and the hard work of women is irrelevant if a guy playing it feels offended and needs to preach about how hard women have it.

Akiko Kuroda, Producer on Bayonetta 2.

Leave a comment below, follow me @TheMalesOfGames on Twitter or send an e-mail to themalesofgames@gmail.com.

Tuesday, 13 May 2014

What am I supposed to do about "Gaming While Male"?

I'll be keeping this one short, although I'd like to start updating more regularly again. Practically all work I'm busy with should be completed by the end of the month and I'd like to get back to the more regular updates that I used to produce, pre-college games development course. I feel less involved with gender issues in the games industry and could do with being more active. I have to admit, I feel a twinge of envy when I visit Vicsor's site and see how involved he is with some cool, creative people on Twitter, like devi ever and even Tamara Smith (cowkitty), back when the whole Anita Sarkeesian art theft issue broke. Not being a fan of Twitter, I'll have to make do with updating this blog more frequently.

A couple of weeks ago, Jonathan McIntosh -- producer of Anita Sarkeesian's Feminist Frequency video series -- wrote an article for Polygon magazine titled "Playing with privilege: the invisible benefits of gaming while male". I'm not going to link to that particular article because, if you've ever seen a "male privilege checklist" article anywhere online, it's basically the same regurgitated information, only tailored to gaming. It's pointless to argue against McIntosh's points because, just like the ones seen in male privilege checklists, they're written based on assumptions and beliefs rather than evidence. I could provide every counter-argument in the world but it's clear that anyone who writes something like ...
"I can be relatively sure my thoughts about video games won’t be dismissed or attacked based solely on my tone of voice, even if I speak in an aggressive, obnoxious, crude or flippant manner."
... Isn't interested in facts.

I wasn't that interested in writing about this topic at all until I came across McIntosh's article mentioned on NPR. At the top of the page is a picture of Nathan Drake from Uncharted -- which isn't mentioned in the article at all -- with the following caption:
"Nathan Drake (foreground) is the lead protagonist of the Uncharted series of games for the Sony PS3. His character is just one in a long line of games where the dominant figure is a white male action hero."
If you're anything like me, the first thought that crossed my mind was "so?" and I'm still not sure what point Steve Mullis, the writer of that article, is trying to make. Is it a criticism of all games with white men in the leading role? If so, what's wrong with white men as action heroes or being the "dominant figure"? And if someone does think there's something wrong with it, again, so what? The developer does not have any responsibility to cater to a demanding audience -- regardless of the entitled Jason Schreiers and Tomodachi Life same-sex relationship campaigners of the world -- because their personal tastes are irrelevant to the project.

That one screenshot got me thinking about how I felt about "Gaming While Male" and, right off the bat, I'll say that I loathe the term (much like I did when I first read "Interneting While Female" from Anita Sarkeesian). The reason being that it's obviously derived from the term "Driving While Black".

For those of you who don't know "Driving While Black" is a term for the racial profiling of black motorists by police officers, pulling them over based on the colour of their skin alone. Discrimination under the law based on skin colour is obviously a hugely serious issue, which is why I hate terms that trivialise it like "Interneting While Female". Sorry for stating the obvious but black drivers also cannot change their skin colour to avoid the "crime" of "Driving While Black". There's nothing they can do to avoid it, which is why it's such a despicable act of discrimination.

So ... what am I supposed to do about "Gaming While Male"? Just like "Driving While Black", it's not something I can easily change, nor should I have to. Inadvertently, it feels like Jonathan McIntosh has made male gamers out to be victims; in this scenario, male gamers are the driver while McIntosh is the bigoted cop, tapping on the window and ready to give us an earful about a characteristic we can't change.

Now, McIntosh doesn't want to perform an arrest. All he wants is for male gamers to "become aware" of their privilege. Part of the problem with this issue -- once again, apart from McIntosh's arguments being based on feelings rather than facts -- is the same problem with every single "privilege" argument out there; denigrating the "dominant" group for their "privilege" does not help the "unprivileged" group in any way. What does it accomplish, except for some brief catharsis of the "I sure told them!" variety for the person making the argument? If McIntosh and others who make the privilege argument spent half as much time helping the "unprivileged" as they do disparaging the "privileged", equality in gaming could probably be achieved within a week ...

McIntosh touched upon the idea of men being "blissfully unaware" of their privilege or knowing about it but failing to understand it. However, maybe McIntosh would like to read "Why I'll Never Apologise for My White Male Privilege" by Tal Fortgang, published in TIME magazine. It's an excellent piece, with Fortgang facing the idea of "privilege" throughout his ancestry, basically facing proponents of privilege theory on their own terms. If McIntosh reads that piece, maybe he'll consider the idea that not only are men aware of privilege theory and understand it perfectly but just refuse to accept it. And with good reason.

In other news, the BBC recently aired a documentary called "Blurred Lines: The New Battle of the Sexes", which I watched in its entirety. If it covered any new ground with regards to gender issues then I would be happy to write about it extensively here but, as it happens, it was all the typical go-to non-issues for gender issues online nowadays; a lack of women on bank notes in the UK, rape jokes in stand-up comedy and, yes, Anita Sarkeesian. She did a few minutes, basically repeating everything from her TEDxWomen talk, her Conference talk, her CNN interview, etc. At this point, it feels like Anita has become a parody of herself. I'm just going to link to a Youtube response by a woman named Vipersword100, who perfectly sums up the issues with Anita's portion of the documentary.

Saturday, 31 August 2013

Is Jonathan McIntosh behind Anita Sarkeesian's views?

No. That's the short answer to that question.

In case you don't follow, one of Anita's critics conducted something of an investigation into her internet past, uncovering little details about her former website, former career and a look into a man called Jonathan McIntosh. Up until now, McIntosh's name didn't mean much other than being a name that showed up next to Anita's in the credits of the Tropes Vs Women in Games series with the credits "Produced By" and "Written By". Looking into his other sites more, there's more to it than that.

[It seems this video has since been removed.]

In short, McIntosh was already expressing strong feminist viewpoints while Anita was still selling PR services online, before her own viewpoints ever became known. She went as far as to use some of his statements about Lego in her own videos. They've apparently known each other for at least five years or so. Today, McIntosh still expresses the same viewpoints on Twitter, still works with Anita Sarkeesian and you can see if you scroll far enough down his Twitter page, uses very similar language as Anita when talking about gender issues, albeit more argumentative.

There was a lot more revealed on a Tumblr page than in that video above but I'm afraid I won't be linking to that page here; there's a lot that can be said about Anita Sarkeesian -- and trust me, before the end of this blog, I will be saying plenty -- but when you're posting links to her mother's website, you really have to call it a day.

So why do I think McIntosh isn't responsible for Anita's arguments? Well in short, it isn't conclusive. I absolutely think Anita was influenced by McIntosh's viewpoints but there's nothing to say that she didn't already have feminist views herself. It isn't like McIntosh had a background in feminism, Anita had a background in pyramid schemes and one fateful day, the two met and Feminist Frequency was born. Anita has also performed college talks by herself and I'm sure she wouldn't be going out there on her own if she didn't think she could handle any questions on gender issues tossed in her direction. Not that I think she's been asked any challenging questions, mind you, and the no-recording policy is obviously in place just in case she ever is.

I don't want it to sound like I'm being too harsh on anyone who is in full support of the information dug up on Anita. In fact, she could learn a lot from people so thorough and hey, for all we know, I could be wrong and McIntosh really could be pulling the strings. However, I think the desire to uncover information on the notoriously closed-off Anita Sarkeesian won out over the need to argue sensibly in this case.

It's also worth noting that Anita acknowledged the discovery on Twitter:


In a way, she has a point. Except for the victim blaming, which is complete twaddle. I'm not even sure who the "victim" is that she's describing here. Jonathan McIntosh? Herself?

Something I've noticed is that, even though I've said before that Anita doesn't respond to criticism, that's not quite true; she actually responds to criticism that's very easy to dismiss. For example, it's incredibly easy to dismiss the information that people dug up on her either because it doesn't appear to be relevant to her current videos -- I don't want to speculate on how much or how little of Anita's slightly shady "Success Secrets Of Self-Made Millionaires" course have influenced her current work, although the case is certainly building -- or because it really does sound like a conspiracy theory. Still, it certainly is the pot calling the kettle black when a person who blames everything on the patriarchy blames other people for concocting conspiracy theories ...

It isn't the first time Anita has responded to the "easy" criticism. Earlier this month, Doug Walker, who some of you may know as The Nostalgia Critic, posted a criticism of Anita on his Facebook page where he expressed his disappointment that Anita hadn't focused on any strong female characters yet. Now I'm happy that Doug, as a high-profile internet personality, is voicing his concerns over the Tropes Vs Women in Games series but I think most of us know that Anita will be devoting an episode of her series to positive female examples.

So naturally, this was one of the few criticisms that could easily be answered and dismissed:


And the only video response to the Damsel in Distress videos that Anita has made the wider audience aware of is MovieBob's reply, which was full of praise and dismissed the critics as trolls and abusers. It didn't break any new ground, in other words.

On-topic, it doesn't really matter if McIntosh is behind all of Anita's arguments. The fact that such biased and one-sided arguments are being given such recognition by the mainstream gaming media is the larger problem. In the last two weeks alone, she's been featured in Wired magazine and gave a talk at The Conference 2013 in Sweden. The online abuse crops up in what little of the Wired article is available to read online -- as does her example of Dinosaur Planet from the first Damsel In Distress video, with zero mention of the male playable character this time around -- and Anita's talk at The Conference revolved around it.

So yes, I know it's frustrating. We're talking about a person who has refused to face up to the majority of criticism aimed in her direction for the last year and a third, yet has been making the most of whatever publicity she can garner from the original abuse in that entire time. I know it's frustrating that mainstream gaming sites have never printed an article critical of Anita in the slightest (although the Wired article is the first in some time, so I guess no news is good news apart from that) or posted links or interviews with anyone who disagrees with her.

Although even with all that, we shouldn't go looking for a quick-fix to discredit Anita. You could say that bits and pieces of the information have merit but the fact is that educating people on why Anita's arguments are flawed, hypocritical and biased is always going to be necessary, if a pain in the neck more often than not. The thing is, as stupid as this sounds -- and writing it down now, it occurs to me that maybe I'm making a bigger deal out of this than is necessary -- I think that if we're not going to be listened to, we shouldn't be listened to for all the right reasons rather than the wrong ones.

Besides, having chatted to Anita's supporters online, we could uncover evidence that she's a killer robot from the future and they'd try to find a way to justify it. That's what they did after the video-stealing affair and the Randy Pitchford murder fanfic hypocrisy.

In other news, I got banned from the TV Tropes forum a while ago for talking about Anita Sarkeesian ... in a Feminist Frequency thread. Seriously, that was more or less the reason ("derailing" was the actual term used, in spite of the fact that I didn't start the derail and other members weren't talking about Feminist Frequency anyway). I wouldn't normally broadcast that here but I know I have at least one private message that I'm unable to answer. So I'm sorry to that person.

Also, I start my game development course at college in a little over a week. I've been playing around with Unity and the Unreal Development Kit and they're both terrifyingly daunting. I also don't get much information from the college, so I'm petrified that other students will be better than me even though I figured we'd all be at the same level. I'm hoping that's not the case.