Showing posts with label gears of war. Show all posts
Showing posts with label gears of war. Show all posts

Monday, 1 April 2013

I Hate the Gaming Community

I do, or at the least the members of the community in high-profile positions. Journalists and certain developers. It's been one of those frustrating weeks, so this'll probably be more of a rant than a well thought-out blog and I intend to keep it short. Two things have been bothering me: the refusal to accept any opinion that isn't thoroughly pro-feminist, including Anita Sarkeesian's videos, and the attitude that the industry needs to mature while significant members of it refuse to mature themselves.

Let's start with Cliff Bleszinski, game designer for Epic Games (developer of Gears Of War). Back on March 11th, he posted a blog about Anita Sarkeesian that we've come to expect from individuals in the industry. Endless praise of Anita and the continued dismissal of all of her critics as "trolls". At this point, it's old news, but talking about Feminist Frequency over the last few days on forums, I can't help but take issue with some of Bleszinski's claims.

Basically, it's occurred to me that many of Anita's supporters have a worldview that is so set in stone that it would shatter if they ever acknowledged that there is some genuine criticism of Anita Sarkeesian. Their fingers would leap from their hands and run away from their keyboards rather than type, "you know, the critics might have a point". When it comes to the claims Anita makes, there's a general attitude of "we hold these truths to be self-evident, so criticism can easily be dismissed as nonsensical trolling". It doesn't matter how many points are made about Anita's lack of objectivity, cherry-picked examples, questionable money-making methods and censorship, the critics continue to be included with the abusers.

I was looking through some responses to Anita last night -- either to her Damsels In Distress: Part 1 video or her original Kickstarter -- and it's remarkable how many of them make an effort to point out that they think she's tackling important issues ... but she's just making a hash of it. They want to make it clear that they support the issues, or at the very least are not flinging insults and abuse in her direction, but they just think Anita is handling it badly. The Amazing Atheist spells it out with, "if you're expecting some stupid "pwnage" video, you're going to be disappointed". Kite Tales -- with my new favourite video on the subject -- spends the beginning and end of her video stating how much she respects Anita's opinion and hopes that the two sides of the argument can work together to create a better whole. Even one of her Kickstarter backers, while otherwise praising her, berates her for refusing to answer her criticism.

These people will all be ignored by the mainstream gaming press. It doesn't matter how much work went into their videos, they'll still be dismissed along with the misogynists. All this just makes me wonder what the point is.

For example, take a look at this paragraph from Bleszinski's blog:
"We’re the gamers, the dorks. We’re the ones who were on our computers during prom. We’re the ones that were in the back of the lunch room who were playing D&D instead of tossing a football around on the quad. We were supposed to be the open, friendly ones, the ones who welcomed all into our wonderful geeky circle.

We’re not supposed to be a mob that’s storming the gates with our pitchforks and torches.

We’re not the bullies."
Okay Cliff, fair enough. We're not the bullies. So why are we being treated as if we are? Why is sexism in gaming blamed on "privileged manchildren" and "dudebros", which is bullying in itself? Those of us who are in the back of the lunch room playing D&D, why are we being treated like sexists by publishers who think games won't sell with women on the box? Why do game journalists agree with that?
"More than that, it's kind of creepy to me that so few female leads, if any at all, are actually allowed to be in straight relationships, lest it incur the homophobic insecurity of the male audience."
Yes, it's a Jim Sterling quote. What he's saying here is that basically, female leads in straight relationships would only appeal to female gamers because the straight male gaming audience is too homophobic to enjoy it.

Game journalists and supporters of Anita Sarkeesian have this idea that the only reasons anyone could possibly oppose their brand of "equality" in gaming is because they oppose equality. Not because they oppose their arguments or methods of doing things. As Bleszinski said:
"Heaven forbid a woman actually take a magnifying glass to our beloved hobby and actually try to unravel and figure out why things are the way they are in the effort that somehow she might change things?"
And from Rock, Paper, Shotgun:
"All this talk of sexism isn’t going away, nor should it. The gaming industry’s sick, and the symptoms are plain as day. Mystifyingly often, however, the immediate reaction to even the faintest hint of that suggestion is “No, nuh-uh! You just want to censor expression! Give me one good reason we actually need to change.”* Well, if you really want to move beyond “Because jeez, it’s basic human decency to treat someone else the way you’d like to be treated,” Dragon Age III lead writer David Gaider’s got a laundry list of practical reasons for you.

*This can also be translated as “I’m a blathering numbskull. Gobble gobble gobble ptttthrtppt” I’m sorry. I tried to be mature. Instead I just made you read more of the article."
It's clear that journalists don't want to listen. They want to blame. There are plenty of places they could go to online if they want reasonable feedback about sexism in gaming but they've instead adopted an "us vs. them" mentality, even though it makes no sense. They've invented a mythical oppressor; a white teenager who shouts sexist slurs into his microphone while playing online multiplayer. This is the person they wish to blame everything on and it's a stereotype they force everyone who disagrees with the popular opinion into, especially if they're a straight white male.

However, let's take a look at some of the well-reasoned arguments against Anita Sarkeesian, from both her Kickstarter and her Damsels In Distress: Part 1 video. InuitInua, for example, who is female. Kite Tales, who made this video after Anita's Kickstarter video (as well as the one linked to above), is female too. This comment from a woman named "Elsa" has also been doing the rounds. And that's before we get to male examples such as The Amazing Atheist above, Thunderf00t, Instig8ive Journalism and J.J. McCullough. All of whom are doomed to be ignored by mainstream gaming journalism.

As I said, all of this makes me wonder what the point is. How long can gaming journalists and developers go without acknowledging that Anita Sarkeesian may not have all the answers? That men may face issues in games too? That putting Elizabeth on the back of the Bioshock Infinite box wasn't a big deal because she was only a supporting character?


It wasn't the first and it won't be the last but it was the only one singled out. As someone who has played Bioshock Infinite from beginning to end, the critics made a mountain out of a molehill. There was nothing so special about Elizabeth that she deserved a spot on the front cover any more than Emily in Dishonored, Kai in Heavenly Sword or Ashley Graham in Resident Evil 4.

I was going to write about controversy over the IGDA hosting a party with "inappropriate" dancers but ... I can't be bothered, so I'll keep it short. All I'll say is this is what they looked like:


Sounds to me like the IGDA just wanted to create a party atmosphere by putting on some entertainment that happened to feature dancing women. From the way it's been treated -- two people resigned (although one was leaving anyway) over the "inappropriate" "objectified" women -- people have been acting like strippers were giving lapdances. I've read people making the claim that it didn't belong in a professional setting, which sounds like an excuse to me. I can understand that being said about the ridiculous Adria Richards debacle (which I'm not explaining. Just Google "Donglegate") but this was entertainment put on by the International Game Developers Association. It was done by the professionals so the other professionals could enjoy themselves.

In a link to Eurogamer I posted above, in an article about Remember Me -- Capcom's upcoming sci-fi game starring a female protagonist -- they write about how the gaming industry won't mature if it isn't more accepting of female protagonists, which I agree with. Cliff Bleszinski also echoed David Cage's sentiment about the industry needing to "grow up". However, how on earth is our industry ever going to grow up if we take such an immature attitude towards (A) other people's opinions and (B) inoffensive entertainment at the Game Developers Conference? The games industry has much more basic and fundamental strides it needs to take if it wants to mature, never mind the ones where money is involved.

Rant over.

By the way, I'm not too pleased with any of my articles about Anita Sarkeesian. I feel like I've given a decent argument about her work but it's spread out over three blog posts. I'm not happy with it and I think all of the others I've linked to in this post have given better arguments than me. Particularly Kite Tales. As I said, it's my new favourite video on the subject. I still have more to say about Anita though ... and I hope her Damsels In Distress: Part 2 video gives me the material to write a better blog. I know I can do better.

As always, leave a comment below or write to me at themalesofgames@gmail.com

Sunday, 2 December 2012

#1ReasonWhy

This has been an insane few days.

For anyone who isn't a member of Twitter, a few days ago, a man by the name of Luke Crane posted this tweet:


It's a simple enough question, with a simple enough answer (that we'll come to later on). I doubt Luke Crane, or anyone else, could've predicted the response he received to this single tweet. Many, many, many people waded in with their answers, each stating one reason why there were so few lady game creators (hence the hashtag "#1ReasonWhy"). These came from all manner of people from inside and outside the gaming industry.

Obviously, I didn't read them all. I don't even have a Twitter account, since I prefer to read long messages rather than short ones. Thankfully, however, there were plenty of articles on the subject, all showing some of the examples of #1ReasonWhy tweets. The hashtag even earned its own site. All-in-all, there's been an astounding outpouring of support for and from women in the gaming industry.

With it, there's also been an astounding outpouring of hypocrisy, biased arguments and double standards, to the point that its difficult to even know where to begin. Before we go into the tweets themselves, take a look at a couple of the articles that I've been perusing.

This article from Gamespot was where the #1ReasonWhy hashtag first caught my attention. This article, by Carolyn Petit and Laura Parker, does a decent job of explaining what the hashtag is but doesn't really go beyond the "we have to do something!" attitude. They don't reach any conclusions on what to do but overall, the attitude expressed is a step up from the sentiments expressed elsewhere.

Case in point: this article by Nathan Grayson on Rock, Paper, Shotgun. To sum up, it's one big call-to-arms "for men to stop acting like self-centered slobs. It’s time for men to stop turning every step of progress into an agonizing uphill battle". It has a rather disturbing, "you're either with us or against us" attitude, so men who disagree or just don't wish to help are targets of Grayson's ire. In spite of the writer's claim that he is "not trying to propose some damsel-in-distress “let’s handsomely save the day” argument," this may be one of the biggest examples of "White Knighting" I've ever seen online. It's a condescending pep talk that assumes the worst of men and, coincidentally, is a real-life example of what I mentioned in my previous two blog posts; it suggests that men are only valuable based on how useful they are to women. If they're not being useful to women, they're "self-centered slobs".

I haven't got into the actual reasons given by the #1ReasonWhy hashtags yet. Something I should make clear is that there isn't enough time in the world to go through every single tweet, obviously, and there may be some good, legitimate reasons that I haven't seen. However, just browsing through the reports on #1ReasonWhy, I didn't find a single tweet I cared for and most of them highlight exactly why people like myself take issue with the focus on women in gaming. Let's jump right in. What's a reason why there are so few lady game creators?


There's going to be more from Rhianna Pratchett before this blog is over with but this is as good a place as any to start. Creating appropriately-dressed female characters is a rarity, rather than the norm, according to Pratchett. This is a reason why there are so few lady game creators.

The first thought that sprung to mind when reading this was, "isn't that an incentive for women to join the video game industry rather than avoid it?" Presumably, if there's something women want to change in the gaming industry, staying out of it and complaining isn't as effective a method as getting involved and being able to influence things. So it doesn't make sense for the lack of appropriately-dressed female characters to be a reason why women aren't creating video games and, if Pratchett thinks it is, she paints women as a very illogical bunch.

The second thought I had about this was one that I had been thinking about before I ever saw the tweet. When having various debates about gender issues elsewhere online, it felt like the critics of the portrayal of women in video games would cherry pick their examples and use them of evidence of a wider issue. For example, using Ivy from Soul Calibur as an example of sexualised women while ignoring the same series' Talim, Cassandra, Hilde, Amy and Seung Mina. They'll acknowledge the notoriously misogynistic Metroid: Other M without necessarily singing the praises of Samus herself as an example of positive female portrayals in games. And no matter what great strides the industry makes in "appropriately-dressed female characters" -- Alyx Vance from Half-Life 2. Elena Fisher from Uncharted. Jennifer Mui from Mercenaries. Jade from Beyond Good & Evil. Amaterasu from Okami. Lara Croft's latest redesign. Various RPGs from both Japan and the West -- the industry will always, always, always still be stereotyped as one filled with scantily-clad female designs by the same women who should be pleased by the progress.

Next:


You might know Ashly Burch from the "Hey Ash, Whatcha Playin'" video series on Gametrailers (and maybe elsewhere; I don't follow them very closely). And after reading this tweet, you'd be forgiven for thinking that she's new to the internet.

Look, I'm not saying that threats of rape and violence isn't a good reason for women to avoid the video game industry. It's a good reason for anyone to avoid the industry of whoever is making those threats. However, like I said, this is the internet and these comments come with the territory. I've been on messageboards where I've suffered both threats before. Well, I can't quite recall a rape threat but I can recall other threats of sexual violence very vividly.

I dealt with this by using the ignore functions of certain forums and avoiding others entirely. It works well. Also, yes, I developed a thicker skin. Which is an argument I hate having to use because I've been given that "helpful" piece of advice before and it's an incredibly irritating thing to read. It implies there's something wrong with you rather than the obnoxious moron throwing you insults. However, keep something in mind here; Ashly Burch is a public figure, thanks to her videos. All public figures receive mindless insults. Did she think she'd escape the insults simply because she's female? More worryingly, does she think that's a good reason that she should?

If anyone wants to crack down on the trolls that make these comments, be my guest. However, you'd have to be a pretty despicable person to only do it for half the gaming population while leaving the other half to suffer the insults and threats.


Wow, talk about stereotypical.

While I'd certainly agree there's not enough investment in AAA games about something other than war -- I'm not sure about the other three. I can think of one AAA western, a few contenders for AAA racing games and absolutely no sports ones, let alone football -- there's some unfortunate implications here. There's a disturbing undertone that paints the majority of the "male-dominated" video game industry as being incredibly stereotypically male. For that matter, it paints the women already in the video game industry with the exact same brush.


I assume Samit Sarkar is talking about this particular press release:
What a Character 2 (400 Microsoft Points) – Kasumi hops into a black bunny swimsuit, Mila masquerades as Bass while Zack transforms into an alien, and Christie turns heads in black leather bondage gear.
First of all, let's get the obvious out the way; we've now completely ignored common, if stereotypical, criticisms of the gaming industry and devolved completely into speculation. Unless we're meant to assume that Sarkar knows the sexual interests of every woman interested in joining the gaming industry, I think he's clutching at straws here. Secondly, it's just like the Rhianna Pratchett example above; joining the industry would give women a better chance to have their voices heard. It's an incentive to join and the costume is hardly going to disappear simply because they choose to remain gamers rather than developers/journalists, is it?

Thirdly, and this is an important point, it's an example of the hypocrisy and lack of research done to support the #1ReasonWhy campaign (if it can be called that). Take a look at this Lee Chaolan costume from Tekken 6:


That's Lee in his "bondage gear" costume. I was searching for the Tekken Tag Tournament 2 version -- I didn't even know it appeared in Tekken 6 -- but the fact that it was featured in two games in the series supports my argument more; two Tekken games where Lee sports a costume that emphasies his abs and yet the one worn by a woman in a game known for its sexualised female characters is the eyebrow-raiser? Sex-negative feminists like to pounce on games that sexualise female characters but the poor research and hypocrisy shown by Sarkar above shows that they really couldn't care less about the men. "Oh, there are other examples of bondage gear in games? Oh, who cares, it's on a man."


This was actually one of the first tweets about the #1ReasonWhy issue I saw and, almost immediately, it made me realise why I disliked the campaign.

In spite of the fact that I criticise a lot of supposedly-feminist arguments here on this blog, I have a lot of love and respect for women. A lot. I think if women want to achieve their goals, they have the intelligence and talent to do so. That goes for the gaming industry as well. Although feminist arguments have always been subjects of my criticism, women themselves never have been. I'll come back to this in a second.

Going back to Rhianna's tweet; "But what if the player is female?" Let's assume she's talking about a stereotypically masculine game, such as Gears Of War. A squad of burly men who curse in every sentence, walking around in heavy sci-fi armour and blasting aliens. It seems like a game that would warrant Rhianna's question. "But what if the player is female?"

My response would have to be, "she'll enjoy the game as much as a male player". If I was a female gamer, I know that I would be tremendously insulted by Pratchett's statement that there's something different about me that needs to be catered to by developers. Simply because of my sex, a new question needs to be asked because there's an assumption that I should be treated differently. That unless something is added or changed to suit me, I'll see a gameplay video and say, "oh, I can't play this. I'm female!"

So although feminist arguments have always been subjects of my criticism, women themselves never have been and I would never hold such a low opinion of women to think that they can't adapt to play any game. This is what struck me about the #1ReasonWhy campaign as a whole; it treats women like children who need to be catered to rather than rational and mature adults who can adapt. These tweets are not asking for equality, for women to be treated the same as the men. These are asking for special treatment. They demand the industry adapt to them rather than they adapt to it.

In the sidebar, I link to a men's rights activist on Youtube called GirlWritesWhat. She once said something that I think describes this situation quite well: "Anti-feminism is the radical notion that women are adults". There is nothing in these tweets to make women seem strong or independent. If these tweets were to be listened to, the women demanding change would, effectively, be children; needing other people to give them change rather than changing things for themselves. And I completely despair at this whole fiasco because of it.

There are honestly so many eyebrow-raising tweets for #1ReasonWhy that I've had to decide against using some of them that I've had saved specifically for this blog. That's irritating but it's probably for the best; this blog post would never end if I took the time out to respond to every single one. There are a few other things I wanted to mention though.

First of all, it's worth reading this interview with Christine Phelan of Valve. I'll quote the relevant portion of the interview:
"It certainly seems as though Phelan’s experiences in the industry have been overwhelmingly positive thus far. And she’s not afraid to express her disgruntlement when FMV – referring to recent allegations that the video game industry is too male-dominated and even sexist – asks whether she has faced any particular challenges or obstacles in her career due to her gender.
“Aaaah, I really hate this question!” she replies. “I think asking it only serves to highlight the fact that I am a minority in my industry, and there are so many more interesting questions that could be asked instead!
“There are a ton of dudes in the games industry, yes – it’s a bit of a pickle jar.  I have never, however, been treated as anything but a team member and an equal by my coworkers and it’s a major disservice to them that folks automatically assume they will treat me differently because I am a woman.  At the end of the day I am the work I produce, not a pair of boobs.  It’s individuals who may or may not be sexist, and those are folks who reside in the broader ‘asshole’ category that applies to all things, not just games.
“I think the only challenge, if it can be called one, is that people assume I am challenged because I am a woman in this industry.  I am a game developer first, and my gender has nothing to do with it.”
I know for a fact people will say "well, it's Valve. They know how to treat people!" which I think does more to undermine Phelan's point than highlight it. I can't help thinking that painting all developers as sexist assholes except "internet-approved" ones is something to be avoided. As Phelan says, it's a disservice to her coworkers. She raises some other good points. "It's individuals who may or may not be sexist, and those are folks who reside in the broader ‘asshole’ category that applies to all things, not just games". For example, is Ashly Burch under the impression that it's only gamers who make impolite comments? Likewise, a bunch of tweets I didn't post mentioned being groped at conventions. Holding up the gaming industry as an example of this rather than specific "assholes" in every industry doesn't do anybody any favours. In fact, it's exactly what Jack Thompson used to do.

When I read the scapegoat reasons people use -- and that's really all the #1ReasonWhy campaign is -- I can't help but shake my head. Not because of the branding of an industry I love as "sexist" but the fact that it comes across as incredibly unprofessional. This might seem like an odd tangent but I'm a fan of The Apprentice (the UK version). A few seasons ago, one of the final five candidates was criticised by an interviewer for his reliance on "blame culture"; he blamed his parents for their lack of support and he blamed his former business partner for their business going under. He was unable to take responsibility for himself. That's what my mind kept going back to when reading some of these tweets; "blame culture" would be a perfect term to describe it.

Remember back at the start of this blog? Luke Crane asked "where are there so few lady creators?" I said this was a simple enough question with a simple enough answer. The simple enough answer is this: "there aren't enough women who are interested in games development enough to get involved in it". That's it. The #1ReasonWhy tweets are looking for reasons why women aren't interested in games development but in spite of the silly stereotyping of an entire sex based on things like outfits, hurtful comments and "but what if the player is female?" but while these people are all looking for scapegoats, the fact is that it's simply an industry that appeals to more men than women. Let's say I enrolled in a games development course and saw a greater number of men than women. Would my logical mind say, "more men than women. Must be sexism," or, "more men than women. Women mustn't have been as interested"?

Luckily, someone brought this point up on Twitter:


This is a Twitter user called Jason Clem talking to Kevin VanOrd, senior editor at Gamespot. First of all, I was glad to finally find out why Gamespot posts so many articles about women in games on their website, but I was a lot more pleased to find that someone called a #1ReasonWhy-er out on the illogical argument. What we see here is the typical treatment of women as children from the feminist, VanOrd, when the sensible, rational critic actually suggests a way to help them out. The whole argument can be summed up like this:

Clem: "Well, maybe more women should get involved and take more prominent roles in the industry then."
VanOrd: "No, no, they can't! The industry needs to be fixed first, those poor dears just can't handle it as it is!"

Looks very different when it's written down like that, doesn't it? Yet that's the message being sent out every time women in the video game industry play the victim card.

Clem himself gave me permission to post this conversation and, according to him, VanOrd blocked him after this short exchange. When looking through the #1ReasonWhy topic I spoke to him in, however, I came across this fantastic post by a fellow member of the AVoiceForMen forums (username "Crow"). Frankly, it blows my "simple enough explanation" out of the water:
"One of the largest issues I tend to come across in these sorts of communal outbursts is the complete and utter disregard for any notion of progression or any understanding of how time works. Yes, you read that right, feminists just don't seem to understand the notion of "time".

Yes, most game development is male-dominated. Why? It's pretty simple: Ten years ago, the individuals who developed games were almost 100% male because they grew up in the '70's and early 80's. They were raised and found their hobby in gaming at a time when it was very, very male dominated. These individuals grew up loving games, and then they
put in their time to work their way up the ladder or start their own studios. Simply put: how would we expect anything else?

Now these rants and raves about women in gaming is evidence of the
progress of the industry. They show that more women are involved now than ten or twenty years ago. This is progress, and it is easily evidence of greater diversity in gaming.

So what will happen now? give it another ten years and the legions of women who entered gaming as an industry in the last ten years (and even more contemporaneously) will
put in their time and get promoted and have a shot at making their own games.

This is the very sort of progress that the feminists are telling everyone doesn't exist.


Time + investment = change. It's simple. It's why media outlets aren't inundated with stories of homophobia, because that movement achieved it's goals wonderfully are is now in a post-achievement era where their injustices are acute and made up of smaller battles (of course not entirely finished, but comparatively). The Gay Rights movement won their battles a decade ago, and we're beginning to see the evidence and payoff for that community now.


A lot of this "gaming is sexist!" crud smells greatly of entitlement. The idea I get from wading through the articles, comments and Twitter hashtags is that women want the power, and they want it now. There's no concern that it takes time and investment, they're sick of being seen as what they are: overwhelmingly a younger, less-industry-advanced group who do not yet have power and control because very, very few women went into gaming as a career from the generation that sits in charge now. Give it ten years and it'll be very different.


Hell, it somewhat upsets me because there's no understanding that gaming has only been a very profitable industry for a short while. The individuals and companies who took the risks and often the awful results were men, and they paved the roads so that the entitled, whiny women of today can feel harassed and discriminated against in an industry that is profitable and popular."
So there we are. If there's a more sensible explanation for the lack of female creators in the video game industry, I've never read it. Crow's post highlights the logical reasons why there are so few female creators and does it without resorting to scapegoats.

There's more to be said on the bombardment of biased comments from the #1ReasonWhy campaign. A lot more. I'll leave it here for now though but before I do, I'd like to give some advice to any women who are in -- or thinking about getting into -- the video game industry.

First of all, just do it. There is no reason for you not to. #NoReasonWhy

Don't wait for things to change to suit you. There's a female comedian here in the UK called Sarah Millican who said something I think is appropriate here: "Don't look for the light at the end of the tunnel. Stomp along there and turn the fucker on yourself". You're a grown woman, not a child. You can change things.

There's a Margaret Thatcher quote I've been trying to work in here somewhere but could never find the right place for it. She famously said, "I owe nothing to women's lib". While searching for a good source for this quote, I actually found a better one:
American attorney, political commentator and Thatcher fan Carol Platt Liebau agrees. "Unfortunately feminism has become associated with a specific set of left-wing policy views centering around government-imposed solutions to perceived gender-based inequities, rather than simply with true female liberation – the opportunity, regardless of gender, to make one’s own choices and use one’s abilities to the fullest."
Whatever your stance on Thatcher's political career, I think both of these statements are appropriate. Thatcher's "I owe nothing to women's lib" made me think about Christine Phelan's view above. She, of course, didn't say that. The closest she said was, "at the end of the day I am the work I produce, not a pair of boobs," and, "I am a game developer first, and my gender has nothing to do with it." For all the begging for change and blaming of the current state of the game industry by the #1ReasonWhy-ers, there are women who have been successful in the industry. Not because things were changed to suit them but because of their own skills. Getting where they were on their own merits is something to be proud of and, believe it or not, exactly what the men in the industry have to do too. If I were female, I know I'd prefer that to the idea that I only got where I was because I had help.

So that's Thatcher's quote in a nutshell. Liebau's practically sums up the entire #1ReasonWhy campaign in a nutshell (but the critics in this case expect the gaming industry, rather than the government, to be the one with the solutions). "The opportunity, regardless of gender, to make one’s own choices and use one’s abilities to the fullest," is what everyone should bear in mind here. Women, you have that opportunity. You can use your abilities to their fullest in the video game industry and by insisting that you can't, that something must change, you're effectively creating your own glass ceiling.

Please feel free to leave a comment or write to me at themalesofgames@gmail.com.

Sunday, 23 September 2012

The Objectification Double Standard


This is a very long blog. Put aside some time.

The very first blog I wrote on gender issues in video games was about two things; a “Games For Girls” advertising campaign here in the UK at the time and the subject of attractive men and women in video games. This was way back in January of 2008 on Gamespot. First of all, I'd like to point out that I did object to women being objectified in video games if it was particularly blatant, such as Dead Or Alive: Xtreme Beach Volleyball or a Metal Gear Solid 4 trailer from the 2007 Tokyo Game Show that featured Dr Naomi Hunter talking into a video camera and it just happened to bump into her cleavage. You can watch it in the first fifteen seconds of this video, if you're interested.

However, outside of extreme examples, I was reasonably indifferent to the idea of attractive women in videogames. While I know there are certain parties who react strongly to every female character who shows a bit of skin or has a large bust, I don't fit into that group. Here's a paragraph from my old blog on Gamespot:

"The traditional heroine in a videogame is, apparently, any lead female character with large breasts. This stereotype presumably comes from Lara Croft but it's astonishing how few female characters follow this model. In so many developer videos discussing character design and the lead female character, it's often said that they seek to "break the stereotype" of the videogame heroine. Aside from Lara, there are very few noteworthy cases of this. Nariko, despite being scantily-clad, had small breasts. Jennifer Mui from the Mercenaries games, Alyx Vance from Half-Life 2 and Elena Fisher from Uncharted: Drake's Fortune were all fully clothed with a normal, proportionate physique. As are all of the Final Fantasy women up until FFX-2. In fact, Lara Croft herself's breasts were reduced in size for Tomb Raider Legend, although more of her midriff was shown and her bum was "peachier" than ever as a compromise."

Even five years ago, Lara and Nariko were my go-to female examples. Although that last line about Lara is even truer today than it was then; the Tomb Raider reboot seems to have dispensed with Lara's exaggerated physical attributes entirely. Here's a picture that was hosted on GamesRadar:


So while I do object to the more blatant examples of objectification in games, I don't see anything particularly wrong with scantily-dressed female characters or women with an emphasis on the more sexually-appealing parts of their body. Such as Lara, or the majority of female fighting game characters, sans boob jiggle. I could do without that, even if the majority of fighting games don't do it to the same level as Dead Or Alive.

I don't see it as damaging or detrimental to the female characters who are portrayed this way. After all, Lara Croft was awarded "Most Successful Video Game Heroine" by the Guinness Book Of Records. That says more than enough to state that Lara has done well enough to stand on her own two feet as a character, rather than just as an attractive fictional woman. Basically, I think the critics need to get over their dislike of female characters who show more skin than they'd like or have a body type they disagree with or "grunt in a sexual manner when hurt". None of those qualities are anywhere near as detrimental to a female character as the critics think.

We also need to deal with the fact that, yes, there are issues with the appearance of men in video games. I'll say right off the bat that I don't feel anywhere near as strongly about the appearance of men in games as I do about violence against them. That's obviously the more significant issue. I'll also say that I have absolutely no doubt that women are sexually objectified more than men in games. However, that's not to say that the appearance of men doesn't play a role in video games at all and I have taken issue with the appearances of some male characters in games before.


Top row, L-R: Cloud, Reno, Sephiroth, Vincent (Final Fantasy VII), Squall (Final Fantasy VIII), Zidane (Final Fantasy IX), Tidus (Final Fantasy X).
Bottom row, L-R: Vaan, Larsa (Final Fantasy XII), Dante (Devil May Cry 3), Octavianus (Shadow Of Rome), Jutah (Silent Bomber), Sion (The Bouncer), Wander (Shadow Of The Colossus).

I don't want it to seem like I'm picking on the Final Fantasy series in the above image. I was just looking at my games collection when making that picture and the Final Fantasy games were the first ones my eyes went to.

I'm not as irritated by the young male "pretty boy" characters, or "bishonen", in video games as I used to be. The first time I read about size zero models and Barbie dolls creating an "unrealistic standard of beauty" (keep that sentence in mind) for women was when I was a teenager. However, this was also the period when the Final Fantasy series was at its peak and that was my main exposure to the characters above. For me to be irritated by them, they had to have two qualities: handsomeness (obviously) and "Mary Sue" characteristics. For those who don't know what a Mary Sue is, here's an excerpt from TV Tropes to describe it:

"She's exotically beautiful, often having an unusual hair or eye color, and has a similarly cool or exotic name. She's exceptionally talented in an implausibly wide variety of areas, and may possess skills that are rare or nonexistent in the canon setting. She also lacks any realistic, or at least story-relevant, character flaws — either that or her "flaws" are obviously meant to be endearing."

"The canon protagonists are all overwhelmed with admiration for her beauty, wit, courage and other virtues, and are quick to adopt her as one of their True Companions, even characters who are usually antisocial and untrusting; if any character doesn't love her, that character gets an extremely unsympathetic portrayal."

That paragraph describes a female character but a male variant -- the "Marty Stu" -- exists. So appearance alone wasn't enough for me to be irritated by bishonen characters. They also had to display Mary Sue characteristics. Sure enough, some of the characters above don't display those traits (but they'll be just as relevant later on), such as Octavianus and Wander, but there are also several who do. And I apologise to Final Fantasy fans but their main characters were often prime offenders.

Let's start with Squall, since his example is the best, in my opinion. When I was a teenager, I was a lot more shy than I am now and Squall was a very aloof character in FFVIII. I read his dialogue and thought, "OMG I can sooooo relate". Then I grew a bit older, played FFVIII again and realised that Squall was actually a stand-offish jerk. Yet over the course of the game, Squall is made "commander" of Balamb Garden (the headquarters of FFVIII's good guys), in spite of the fact that, as far as I know, he was only made a SeeD (special forces agent) that year. One of the most recent promotions to SeeD, in other words, so he wouldn't be qualified to lead. At another point, Rinoa, the love interest, is lecturing Squall on how the party all wishes he would trust them enough to talk to them more, to the point that she eventually says, "we all love you. There, I said it". But why does the rest of the party love Squall? You could argue that he's done things worth respecting as their leader but love? That was too farfetched for me, especially since he insulted most of them at various points during the game.

I don't want to go into every single one but the other characters have similar examples; Jutah lectures his female commanding officer (and love interest) to prove how battle-hardened he is to the player. Tidus is a cocky douchebag who irritates strangers by climbing all over them and stealing their binoculars but Yuna (the love interest, again) still wants to make him one of her "Guardians" only two days after meeting him and after they've had only a few conversations. Dante, especially in his Devil May Cry 3 incarnation, was the most ridiculous show-off you could ever see in a video game. He gets stabbed by demons to no effect, spouts silly lines and nods his head to awful music on his jukebox ... all at the same time. Be honest, DMC fans; if you met a guy in real life who acted like Dante -- not a demon hunter, just a random guy in your office -- you would think, "what a jackass", right? In fact, I was probably the only person who was happy about his DmC redesign. Not because I thought it was good but because everyone finally hated him as much as me! There are more examples for each character but I get the feeling this blog will be long enough as it is.

Now why is all this important? Well being a bishonen on its own is fine but when it's combined with the traits of a Mary Sue, it becomes a problem. It equates good looks with success because a character like Squall is awarded a huge promotion when there are, presumably, people far more qualified for the job. It equates good looks with popularity because love interests and party members immediately gravitate towards these feminine male characters regardless of negative qualities, such as Tidus being made Yuna's guardian in spite of the fact that he's a boastful ass who she barely knows. For anyone who's not a perfect-looking specimen of humanity and has the same flaws that everyone else does, all these infallible male models can become annoying after a while.

To show that I'm not being unfair towards bishonen characters, I'll give you a few examples that I don't mind because they lack the Mary Sue qualities. Octavianus in the above image is one. His femininity actually plays a role in the gameplay; all but one of his gameplay sections involve stealth and he can adopt disguises to avoid detection. One of the disguises he can use is a maid's uniform, so it'd look very odd if he was a burly hero. He also displays a knack for speaking in a woman's voice during a cutscene. This is a far cry from FFVII's Cloud, who, during his crossdressing adventure, is described as "a tough-looking guy like that". Besides, Shadow Of Rome is a game that doesn't skimp on masculine male characters; the other player character, Agrippa, is a mountain of a man. Likewise, I mentioned in a previous blog that I'm probably one of the few people who liked Final Fantasy XIII and one of the bishonen characters in FFXIII was Hope, a teenage boy. During the game, Hope blames fellow party member Snow for allowing his mother to die and mentions how much of a jerk his father is. He's wrong on both counts. So for once, the teenage idiot in an FF game is treated like a teenage idiot. That's a realistic and praiseworthy portrayal of a teenager who blows things out of proportion and misunderstands the situation, rather than silly stoic/arrogant warriors that teenagers in other FF games are.

There's also an issue with series' that replace their masculine male characters with more feminine ones after several games to appeal to the demographic that is used to bishonen main characters. While the West equates square jaws, broad shoulders and big muscles with masculinity, Japan is the opposite, seeing more feminine characteristics as the height of masculinity instead. So, as an example, Devil May Cry 3 was a prequel, so DMC2's masculine Dante was replaced with a more feminine one. However, Capcom didn't want Devil May Cry 4 to be another prequel, so they aged Dante up and added -- surprise, surprise -- cocky smartarse Nero into the mix too.

Seem familiar?

So with all my criticism of bishonen characters, you'd think I'd love masculine male characters, right? Not quite. Earlier, I wrote, "I'm not as irritated by the young male "pretty boy" characters, or "bishonen", in video games as I used to be." That's because they've largely become a minority in the current generation of consoles, to be replaced by this:

That's an image from IGN called "The devolution of character design". You can see their point.

In recent years, games have become home to the "gritty" and "badass" characters over other types. They'll talk in a gruff voice, they'll probably mix a few curse words into their sentences and, the worst part in my opinion, they'll deliver "joke" lines that aren't actually funny ... but aren't meant to be either. They're meant to add to the character's "badass" persona and nothing else. They'll have a slight edge and they're intended to make the player smile, but in a "OMG that person is so badass" way rather than a "OMG that line was so funny" way. I don't know about everyone else but this character archetype doesn't appeal to me; rather than finding them "badass", I find them boring.

Let's just focus on appearance for the meantime though. Take a look at this bunch:

Clockwise from top left: Chris Redfield (Resident Evil), King (Tekken), Nathan Hale (Resistance), Marcus Fenix (Gears Of War).
These are all examples of various face and body types you're likely to see on male characters in games:
Chris Redfield is your typical modern Hollywood action hero; not the most masculine hero you'll ever see but, hey, he's athletic, he's got stubble and he speaks in a dull voice. He fits the criteria.

King is an odd one. According to Tekkenpedia -- not the most reliable source, I know -- he's 6'6". I used to watch wrestling (don't judge me) and, even though it's not impossible for a wrestler that tall and with a perfectly-sculpted muscular body to perform standing moonsaults and flipover hurricanranas (Frankensteiner), it's rare. Mexican wrestlers are usually shorter and with more lithe physiques than King. Still, this is a game with fighting robots and people who can transform into devils, so maybe we're not meant to take it seriously.

Nathan Hale is a prime example of a modern video game hero. He emphasises the "gritty" nature of the archetype, more than Chris Redfield, and Resistance was a PS3 launch title, meaning he predates many of the IGN characters above. In fact, at the time of Resistance's release, he may have been the most generic example of this type of character.

Marcus Fenix is a square-jawed mass of muscles who, along with his squadmates, slips "F-bombs" into every sentence. I would be fine with this if he was parodying this kind of gritty character in some way, just as Duke Nukem was for eighties action heroes, but he seems to be intended to be a serious example. Sure, the Gears Of War dialogue is less serious than that of most sci-fi games but Fenix is still intended to be an example of the ultimate "badass" character.

I know this blog is long enough already but trust me, I'm building up to a point with all of this. However, before we get to it, there's one more video game hero we need to mention:


Yep. Ryu of Street Fighter fame.

The reason I've singled out Ryu is because, as you can see above, he's run the gamut of appearances of the years, from feminine to masculine. Compare the first image to the second and third ones. The hair and cheeks are rounder, softer. His body is muscular, without question, but it suits his youthful features. The second picture is ... odd, to say the least. His hair is more spiky but curved at the back, his jaw is lower and his cheeks more angular. His body, on the other hand, is frighteningly muscular! I'm not quite sure what the artist was going for but I'm reasonably confident that they didn't want him to look like he was hooked on steroids. Just focus on the face instead. The third picture continues the trend. The third Ryu's jaw is the lowest of all and his hair is spiky all over. His neck is the thickest and his cheeks aren't curved at all.

Now, I'm sure there are plenty of people reading everything I've written here and thinking, "well so what? This doesn't really prove anything about the appearance of men in video games. All you've said so far is that bishonen Mary Sues annoy you. The Ryu pictures were even just different art styles and you used that as proof!" Yes, and that's the point; no matter who the developer or character designer is, they all have one thing in common; they all have a different idea about what masculinity is. If you asked five different character designers to all design their idea of a masculine male hero, they would return to you with five different male characters with very different physical attributes emphasised.
To the critics who would either (A) criticise Lara Croft as a bad female character because of her breast size (or any other female character) or (B) say that male objectification in games doesn't happen, can you honestly look at any of the pictures above and say that certain male physical attributes aren't emphasised over others?  Can you say that Ryu's muscles in the second picture aren't more prominent than the ones in the first because the artist had a different idea of how to emphasise Ryu's masculinity? Or that the first one doesn't have softer features than the first because both artists had different definitions on what a male hero should look like? Can you say that King's muscles make much sense for a man who can perform standing moonsaults, rather than them simply being aesthetically pleasing for the designer? Or Cloud -- "a tough-looking guy like that" -- giving off a different idea of "masculine" than Nathan Hale?

Basically, we've got the whole gamut of face and body types here and a whole mess of "unrealistic standards of beauty", exactly like female characters in video games. You could argue that it doesn't show their sexual characteristics as prominently but their masculine ones? That's all there is to any of these characters, even the ones who, by our Western standards, seem feminine. Half the characters look androgynous and half should be filling the pages of Muscle & Fitness. They're all bombarding us with the message: "This is what a male hero looks like. This is masculinity".

I'd like to point out one final thing that a reader said to me in an e-mail. He said, "just to be clear, I don't believe any game designers are evil because they use ideal or powerful features in characters". I completely agree with that. Game developers are allowed to make the game they want to make. For all the talk of "gamer's entitlement" surrounding something like the complaints about the Mass Effect 3 ending or DLC on release, what is demanding a change in character designs if not gamer's entitlement? Let's just try and deal with it because you know what? I'd hate it if games featured nothing but realistic characters. We're on the road to that already with the IGN examples above and I dread to think where we'll be in years to come if the trend towards realism continues.

As always, leave comments below or contact me at themalesofgames@gmail.com if you have any feedback or suggestions.