Showing posts with label grand theft auto. Show all posts
Showing posts with label grand theft auto. Show all posts

Sunday, 1 December 2013

The Marketing Double Standard

In advertising, much like in sitcoms, it's not uncommon for men to be portrayed as bumbling, useless figures while women are the down-to-earth, intelligent beings who make all the right decisions and often have to clean up whatever mess the man in their life has made. There's an entire series on Youtube called Misandry In The Media that shines a spotlight on commercials featuring stupid, hapless, perverted, irritating male characters and the women who have to put up with them.

Even though commercials for gaming don't fall back on the same sexist portrayals of men as often as other products do, it does occasionally still crop up. Last year, I mentioned how mind-boggling it was that Ninja Theory used male genital mutilation to advertise Heavenly Sword at E3 2006 (in the appropriately-named "Groin" trailer) in a way that no game developer would ever dream of doing with women:


Over the last couple of weeks, the double standard has cropped up again. The Xbox One has given us a couple of very clear examples of how acceptable it is to mistreat men while being unacceptable to use negative portrayals of women.

It started with a light-hearted letter on the Xbox website, supposedly for people to customise and send to their significant others to persuade them to buy an Xbox One. It's only available in the US, so I haven't been able to view the letter itself, but I believe it can be viewed here if you're in the US and want to check it out. For anyone who can't, here's a screenshot:

Left-click for larger view.
Immediately, this letter faced a backlash on Twitter and from journalists, who believed that the letter pandered to stereotypical viewpoints about women; lines like "you'd rather knit than watch me slay zombies" and "did I mention how beautiful you are" indicate that this is supposedly a man speaking to a woman.

... Except it doesn't. The letter uses completely gender-neutral terms and any words or phrases with green text can be customised with different ones. "Beautiful", for example, can be changed to "handsome" instead. Both the sender and the recipient can be either male or female, in other words, so it's astounding that so many journalists reporting on the letter -- some of whom even acknowledge that the letter is customisable, making their outrage all the more baffling -- immediately believe that this is a man sending the letter to his female partner when it could be addressed to either sex, from someone of either sex:
"What was intended to be a cute, customizable form meant for men to convince their girlfriends to buy XBox One consoles instead brought Internet ire to Microsoft."
- Michael Thomas, Digital Journal - "'Sexist' Xbox One ad forces Microsoft to rewrite"
"Microsoft put together an online letter template to help men ask their significant others for Xbox One consoles — either as a holiday gift or requesting permission to get the system for the household.
The ad tries to be cute with the thinking an 'explanation (and a little sucking up)' will get the woman to budge. But some see the effort as sexist and enforcing gender stereotypes."
- Samantha Murphy Kelly, Mashable - "Microsoft's 'Sexist' Xbox One Ad Stirs Controversy"
"Microsoft changed the default language Wednesday on a fill-in-the-blanks form on an Xbox website, which appears to give men talking points to sell women on the merits of the new Xbox One videogame console."
- Shira Ovide, Ian Sherr & Evelyn M. Rusli, Wall Street Journal - "Xbox Changes Wording of ‘Hey Honey’ Letter After Sexism Complaints"
"Microsoft has created the most insanely sexist ad for the Xbox One after presumably binge-watching Mad Men and missing the point entirely.
Or at least that's the only explanation I can come up with for its comically regressive US web-based ad for Xbox One that assumes its audience is full of males attached to sneering harpies who like to knit, love fitness, and hate video games.
The ad in question suggests that men want an Xbox One, but their female significant other will chide them for it. To counter this oppressive, domestic force, Microsoft has written a letter to your stereotypical shrew explaining the benefits of Xbox One to women who never lived past 1912."
- Jeffrey Matulef, Eurogamer - "Microsoft slammed for sexist Xbox One ad"
"“Man,” you may have said recently, “I wish my girlfriend/wife/mistress would let me buy one of those cool new Xbox One consoles.” “If only there was someone who could talk to her about it for me,” you may have exclaimed! Well good news, gamer guy: Microsoft has a shamelessly sexist open letter you can email to the non-gaming lady in your life."

Some articles are less reactionary than others but it's hard to believe so many of them take the stance of "it's sexist against women". As marketing campaigns go, I can't see it being particularly successful -- is the customisable letter going to persuade anyone any better than a list of the Xbox One's features would? -- and, honestly, the idea of poking fun at a partner not being interested in gaming is a silly way to sell a games console. Having said that, Microsoft made an effort to make the letter gender-neutral. There's nothing to say that it's not a female gamer sending this to her male partner who would "rather knit than watch me slay zombies" (which I think is too over-the-top to be taken seriously anyway). So it's an example of dumb advertising but Microsoft at least took steps to avoid offending people, something they made clear when they apologised and changed the letter.

If only the same could be said for their "His & Hers" Xbox One commercial:


In this video, a man is watching sports on the Xbox One. His girlfriend enters the room, uses the Kinect's voice commands to switch to Dead Rising 3, to the man's protests, and then orders him to get her a beer. He complies but finds that they're out of beer. His girlfriend orders him to go to the store. He does so. The "joke" is that the girlfriend can command her boyfriend as easily as she can with the Xbox One's voice recognition.

Basically, Microsoft have fallen back on the same sitcom stereotypes that I mentioned at the start of the blog; a useless doormat of a boyfriend with the same "yes dear" attitude that sitcom husbands typically have when confronted by their by-the-numbers "strong, independent" wife. However, and I can't quite believe I'm writing this, the advert has been praised for subverting stereotypes.

Before I get into that, let's read some of the Youtube comments from that particular video, shall we?

Left-click for larger view.
I apologise for that picture being so large that it won't fit on the blog unless resized but basically, the vast majority of comments on that video imply that the only people who dislike the video are stupid, illiterate, fat, ugly, whiny, sexists, virgins, "butthurt", "fucksticks" and/or "dudebros".

Man, we're so lucky that gaming is a boy's club, aren't we? Who knows what kind of abusive, sexist things would be said about men if it wasn't!

Basically, their interpretation is that the commercial subverts stereotypes because it's a woman telling a man to get back in the kitchen and get her something, in the same way that women face online abuse by people who tell them to "get back in the kitchen and make me a sandwich".

I'm sure that was the intention, just as I'm sure the commercial was intended to subvert stereotypes. It doesn't work, in as much as the man in this particular relationship is as stereotypical as the majority of men in both sitcoms and advertising but, as is always the case, the woman's portrayal is the important one. The man is irrelevant.

So let's say that by having a woman tell a man to get back in the kitchen, the commercial attempted to subvert stereotypes. Do Microsoft truly think that making misandric jokes about men is somehow making a point or striking a blow against sexism towards women? Or are they just running the risk of normalising "get back in the kitchen" jokes for the sake of a very petty commercial? By using sexist advertising to market their product, feminist critics of the games industry have lost what little weight the "women are often faced with 'get back in the kitchen' jokes while playing online" argument had; I know for a fact that, when faced with that argument in the future, I'm going to respond with, "so what? Microsoft used that same 'joke' against men to help sell the Xbox One". It's Heavenly Sword all over again. When anyone points to the website Fat, Ugly or Slutty for examples of the ways women are mistreated online, there's an entire comments section of a Youtube video we can point to for examples of men being described using phrases like "fat little man-dodos", "14-year-old virgins" and "man tears". The commercial hasn't made any strides towards equality.

For all the misandric comments about "man tears", there are actually very few people criticising the commercial, leading me to suspect that the comments section of the video is heavily-moderated. However, I did manage to find this comment thread:

Left-click for larger view.
In this particular comments thread, one feminist Youtuber says that they are offended by the commercial because it doesn't promote gender equality. Others tell them that they are not a feminist.

I think Julie De Santos hits the nail on the head here, before being quickly dismissed by people claiming she "misses the point". My criticism of this commercial and the Youtube comments honestly has nothing to do with the content but rather the reactions to it; the blatant double standard where an explicitly misandric advertisement is praised while an implicitly misogynistic (if that) letter promoting the Xbox One is decried. Microsoft gave an apology for one but not the other and I'm sure nobody is guessing which one. Where's the consistency? Where's the backlash against the "His & Hers" Xbox One commercial and the comments to it?

The only article that I could find even mentioning the "His & Hers" advertisement was from Gameranx, in a piece that praised the commercial while pointing out how the makers of the customisable letter were guilty of "not getting it".
"[On the customisable letter] However, despite the lack of gender specific pronouns, many have noticed that the structure still comes off as a stereotype: the ole "gotta ask the ball and chain" trope that permeates heteronormal relationships. It's almost as if the initial ad was rejected and key phrases switched in the interest of not coming off as sexist. A noble pursuit, to be sure, but one rather clumsily executed in this case.
This attempt at gender neutrality seems to follow a new strategy for Microsoft, who recently released a commercial that adequately challenged some of the general preconceived notions about the target audience for the Xbox One. Entitled "His and Hers," the following ad features a woman gamer who kicks her boyfriend off the couch while he's watching sports to play a video game.
It almost boggles the mind how a company that came up with the advertisement above could also be responsible for the former ad copy. But gotta give 'em props for trying."
- Ian Miles Cheong, Gameranx - "Is This Xbox One Ad Sexist?"

Little wonder that this particular article was written by Gameranx editor-in-chief, Ian Miles Cheong; someone who, back during the #1ReasonWhy movement, posted a link on Twitter to his Tumblr, featuring a very misandric poem by Carol Diehl, which suggested everything from men being unable to know what it's like to be raped to being oblivious to the feeling of having the appearance of their private parts mocked.


On occasion, I've defended game journalists for the lack of coverage about certain issues if I feel like they're not significant enough to be covered but this isn't like a few sexist comments on an obscure Facebook page that aren't a big enough issue for journalists to cover. This is an advertisement for a major next-gen console. I would expect some coverage for it beyond Ian Miles Cheong's brief praise. It isn't like I think this issue deserves special treatment but the fact is that a lot less significant gender issues in gaming have been given a lot more coverage because, typically, they involved women as the victims and not men.

Take Carolyn Petit as an example. Back when the backlash occurred over the 9.0 score she awarded to Grand Theft Auto V, some people started up a petition on Change.org called "Gamespot Staff: Fire Carolyn Petit". That particular petition was taken down incredibly quickly and a new one started up that, as of this writing, has a grand total of 46 signatures (and several people only signed it to comment on how stupid it was). It's a far cry from the 22559 comments currently on Gamespot's review of Grand Theft Auto V and not what I'd call indicative of any kind of sexism in the gaming community.

Left-click for larger view.

So why is it that this particular non-issue was covered by sites such as MCV UK, Las Vegas Guardian Express, Chaos Hour and System Wars Magazine? A couple of months ago, I criticised a video on Youtube by Jamin Warren and PBS Game/Show that compared Anita Sarkeesian to Rosa Parks. In that particular video, Warren brought up the petition as a reason why "we need Anita Sarkeesian's feminism". While these aren't sites or videos I regularly read people discussing online, they still covered the subject. That's more than I can say about this.

Likewise, something I'm fairly sure I've never written about is the "Beat Up Anita Sarkeesian" game that sprang up around the time of her Kickstarter campaign. Some of you may have heard about it, since it's one of the subjects constantly brought up whenever the abuse Anita suffered is mentioned. It's been talked and written about by Anita herself. Basically, it was a game hosted on newgrounds.com where the player clicked on a photograph of Anita repeatedly until her face became more and more bruised. Given that it's had such a long-lasting legacy when the subject of sexism in the gaming community comes up, you wouldn't think it was made by just one person and taken down from Newgrounds within a day. Does it make the motive or feelings behind it any less despicable? No. Is it undeserving of the reputation it received? Yes. I'm not going to link to any sites because I don't particularly want to give them traffic but just type "Beat Up Anita Sarkeesian" into a search engine and you'll find articles on it by the Huffington Post, New Statesmen, Destructoid and more.

Then there's an article from The Wire, titled "Gamers Can't Handle the New Female Head at Xbox" by Rebecca Greenfield. Greenfield's justification for this claim? A handful of comments from gamers, several of which aren't even sexist.

So again, I don't think the "His & Hers" commercial deserves special treatment. However, because of the blatant double standard when it comes to male portrayals, it isn't receiving even basic treatment. Misandric marketing combined with single-minded journalism focused only on politically-correct articles leaves us with a sexist commercial I'll be surprised if anyone covers.

The odd thing is that the "His & Hers" video posted above was actually a mirror. The one on Xbox's Youtube channel has more views, more comments and yet a lot less sexism in the comments section. I've no idea how that worked out the way it did.

Finally, although I know that engaging with Youtube commenters is a fool's errand no matter what, there is one from the comments section above that I'd like to mention, from a Youtuber called Nimbose:
"What's funny is that some of the guys who hate this commercial are probably those who tell women 'shut up and get me a sandwich' on a daily basis.
Hmn.  Looks like someone can't take what they dish out."
That final line, about not being able to take what they dish out, is the part I'm interested in. Using that same logic, does that mean it's now open-season on making "get back in the kitchen" jokes, since Microsoft have done it with the Xbox One? It's been "dished out" towards men ... so presumably, male gamers can "dish it out" towards women as they please from now on and female gamers won't be allowed to complain because Microsoft already insulted men in the same way? Or at least any complaints will be met with, "well, it looks like some people can't take what they dish out".

I'm guessing that won't happen.

Abusive online comments towards women aren't going to end because a console manufacturer created an advert featuring an insulting portrayal of men. If anything, it'll just encourage more abusive comments and, as long as the "His & Hers" advert goes uncriticised, all the misandric advertising has done is remove any way of defending against the "get back in the kitchen" comments! If nobody steps up to criticise the advert that shows men getting back in the kitchen funny, why would anyone step up to criticise the "get back in the kitchen" jokes aimed at women that the online trolls find funny? If you're willing to promote the sexist advertisting double standard -- criticising the letter, not criticising the commercial -- why would anyone bother to help women?

Simply put, if nobody criticises the "His & Hers" advertisement in the same way they did the customisable letter ... I don't know how gaming can ever be referred to as "a boy's club" with a straight face and it's clear why blogs like this one need to exist.

Sunday, 13 October 2013

Gamespot & the "High" Grand Theft Auto V Score

IMPORTANT: This blog post contains spoilers for Grand Theft Auto V. Read at your own risk.

I know for a fact this blog is going to be posted later than I wanted. College work is now getting on top of me in a huge way. Doing homework has turned into a constant level grind, without the satisfying rewards when I level up.

It's been almost a month since the release of Grand Theft Auto V and when it was released, Gamespot's Carolyn Petit faced a lot of criticism for giving the game a 9.0 score. That's right, a 9.0 out of 10. As high a score as that might seem, there is a good reason why Carolyn faced a backlash; she seemingly deducted points from her score based on the claim that GTAV is "politically muddled and profoundly misogynistic".

I should say that I don't think GTAV is a ten-out-of-ten game. However, if I was deducting points from the game, I would do so based on the inability to map "accelerate" to the X button on the PS3 version and because I think the gameplay can feel a bit flat and aimless after the story is over. There are also a bunch of online issues but online play wasn't available at the time of the review. I feel like these are sensible reasons to deduct points from the game but, other than those issues, it's a phenomenal game. I compare the game's tone to a description of The Social Network I once read on TV Tropes; it "captures the spirit of the time it was made". Everything from reality television to politics is perfectly parodied. I feel like it couldn't have been made at any other time in gaming history, nor could it have been done as a medium other than video games. Although, as I say, it's not perfect.

So what's the big deal about Carolyn claiming that the game is "profoundly misogynistic" if I don't think it's perfect either? Well there's a difference between the game having flaws that could be improved and the game having content that offends you personally. People read mainstream reviews because they want impartiality, not ideologically-driven arguments.

Here's an example; I've sometimes come across Christian review sites that award games a score based on how highly they promote Christian values. This site, for example, gives two scores; a "game score" and a "morality score". That's fine for a niche site but not a mainstream one. The problem is that if I was a reviewer who said "Grand Theft Auto V is a good game but it doesn't promote Christian values. 9/10", I'd face criticism for that review. Not because the critics necessarily had anything against Christianity but because the reviewer is judging a game using personally-held beliefs and not professional impartiality.

There's also the fact that Grand Theft Auto V makes a point about not singling out any group for parody. Men, women, liberals, conservatives, religious people, atheists and others are all equally satirised. It'd be one thing to say "contains content that may offend" and deduct points for that but to single out only offense to only one group as a negative point for a review just reeks of personal bias. I might've used this quote before but in the words of Trey Parker and Matt Stone, creators of South Park, on offensive humour, "either it's all okay, or none of it is".

Carolyn's supporters -- or those who agree that GTAV is misogynist -- have created a strawman argument by making out like her critics are actually complaining about the 9.0 score and not the reasons behind the score. It's easy to persuade people that the critics are crazy when the score is so high (and then there are the typical claims that the backlash is because Carolyn is a woman and because she's transgender). In actual fact, the critics have two problems with Carolyn's review scores; the first is that this isn't the first time Carolyn's personal beliefs have influenced review scores.

A month before GTAV was released, a PC game was released called Gone Home. Personally, I thought it was quite bad. The gameplay involved walking around a big house, examining items to determine what happened to your character's parents and sister. I thought the environment interactivity was well-done but apart from that, it had nothing to offer except a very schmaltzy, romanticised view of an immature teenage lesbian love story. Personally, I felt like the story was meant to come across this way, since it was narrated by the main character's younger sister, reading from excerpts in her own diary about falling in love with a girl, but it also made it hard to care about this romance in the slightest. Plus, the ending was about as anticlimactic as it can get.

The lesbian angle also played no role in the story whatsoever; one of the lesbian characters wanted to join the military and Don't Ask, Don't Tell was mentioned ... but also quickly ignored. I imagine this would be the case for gay people who wanted to join the military when DADT was still in effect, so there must be some truth to it, but it seemed like an odd thing to shrug off. There was a mention of the parents disapproving of their daughter's girlfriend but their reaction to this rebellious young woman didn't seem any different from a reaction they'd have if she was dating a rebellious young man instead.

So in spite of the fact that this game's storyline revolved around a lesbian romance, it didn't seem to have any relevance in-and-of itself ... except when it came to review scores, including Carolyn's. It scored a 9.5 out of 10, which is only 0.1 below the highest score Gamespot has ever given (for the original Diablo) and a full 0.5 points ahead of GTAV. Did I mention that Gone Home is only two hours long at the most and costs twenty dollars to buy? That means Gone Home earns ten dollars an hour, which is more than minimum wage in the US.

The second problem that the critics have with Carolyn's review scores is that they don't want one rule for women and another for everyone else, which is what Carolyn is promoting by listing "profoundly misogynistic" as a negative point.

Case in point, would you like to know a few ways men are negatively portrayed in GTAV? Well, there's the basic stuff about their portrayals; men are stupid, perverted, short-tempered, drug addicts, drug dealers, murderers, thieves and doormats. The radio commercials aimed at men try to appeal to masculinity by promoting domestic violence.

Those are just the basics. That's the kind of general parody that all demographics face in GTAV and that's the kind of parody that Carolyn is complaining about in regards to women. When we get into more complicated territory, consider this; we're forced to see a brutal torture of a clearly innocent man and, shortly after, we're forced to torture him ourselves. As usual, the victim of torture in a game is male. In typical video game fashion, absolutely every enemy you kill in the main storyline is male. Oh, and there's a threat of rape against a male character when we first meet Trevor, there's the implied rape of Floyd if you switch back to Trevor while staying at his hideout (although it isn't certain) and you can see a billboard for this television show in downtown Los Santos:

Prison Bitches: Break Out Before They Break You In

Incidentally, of the few blogs I've read criticising GTAV for misogyny and transphobia, I haven't read the words "rape culture" once. Because who cares when men are the victims, right?

In contrast to all of this, the only female villain I can think of is a woman working for the government who threatens to anally-violate the torture victim from earlier with a flashlight. Even though our heroes "rescue" the victim (to torture him themselves later), this woman escapes ... while about a dozen of her male colleagues get shot by Michael and Franklin. The only other unpleasant female character worth mentioning is Debra, the girlfriend of Wade's cousing Floyd. She appears for all of one cutscene to insult Floyd and mockingly tell him she's been cheating on him. She and Floyd are both killed off-screen by Trevor. Oh, and then there's Molly Schultz, who works with one of the villains but doesn't seem to be evil herself. In fact, Michael genuinely seems to regret her death, insisting that he just wanted to talk to her.

None of this is likely to be covered by Carolyn Petit or anyone else complaining about GTAV. I've seen complaints about GTAV having misogynist content and being transphobic but when men are the ones who are the victims of negative portrayals, violence and rape jokes, it isn't misandry; it's just typical video game content.

The thing is, I don't really care about how GTAV portrays men. The billboard made me cringe but it seems that I realise what Carolyn and other critics don't (thanks to Anita Sarkeesian for that link, by the way. Nothing like posting a link to a Tumblr called "Fuck NO Video Games" to show how much you love the medium); complaining about the comedy in Grand Theft Auto V is completely pointless because playing with the boundaries of bad taste is the entire point of the humour.

For goodness' sake, we're adults, or we're supposed to be. If people can't handle the mature themes in GTA -- handled in a sometimes-hilariously immature fashion -- then why are they playing the game? What did they expect? Buying a Grand Theft Auto game and complaining that it contains controversial content is like whining that a Metal Gear Solid game has a sexualised female character. Oh, wait ...

As far as I can see, buying Grand Theft Auto and then complaining about how morally bankrupt it is places us firmly in Jack Thompson territory. In fact, it's a textbook example of the way he used to campaign against video games. Yet we still see site after site falling back on Jack's arguments, without even reappropriating them for a different purpose; these arguments are still being made because people object to the content of a game and want them to change.

Although the more cynical part of me thinks that maybe they wanted to take advantage of the hits that they would get from creating clickbait articles about a game that made a billion dollars in three days. No, that's not why I wrote this blog. Shush.

As much as I don't want to give this guy video views, you can watch this video if you want to hear a basic defence of Carolyn's review, complete with strawman defence. However, he spends the majority of the video comparing Anita Sarkeesian to Rosa Parks, if you can believe it. It's hard to believe, considering Twitter was embroiled in the "#SolidarityIsForWhiteWomen" controversy about a month ago -- a movement all about how non-white women have been underrepresented or mistreated by the feminist movement, which made for interesting reading if you've ever been lectured on intersectionality by white feminists -- but this is the stage we've come to when it comes to defending Anita. Perhaps I should've written about that video instead but, if you watch it, I'm sure you'll understand why I didn't.

Feel free to leave a comment or send me an e-mail at themalesofgames@gmail.com. When I checked my e-mails at the beginning of October, I realised I hadn't checked for a month, so forgive me if I don't get back to you for a while (and I apologise to the few people who sent me e-mails who it took me a while to respond to).

Saturday, 9 March 2013

Damsels In Distress: Part 1 - Feminist Frequency Returns

Anita Sarkeesian posted the first video of her Tropes Versus Women in Games project, so let's get right to it:


A transcript is also available at the Feminist Frequency site. This video deals with damsels in distress in games that were released pre-2000 (with the exception of Star Fox Adventures). Part two will highlight examples up to the present-day.

I don't have as much to say about the video as I thought I would, partly because I've gone over some of her arguments before but also because I was never a Nintendo owner. I had an Amiga and then a Playstation when I was young. I did own an N64 but my Playstation was always my priority when it came to owning games. So I can't leap to the defence of Mario and Zelda -- Anita's two staples of this video -- as much as some others can and, obviously, I don't have $158,000 at my disposable to invest in the games Anita has. I'll do my best anyway.

First of all, Anita does seem to be making an effort to be more professional than she used to be. She goes into historical examples of the damsel in distress, from Perseus to the pulp magazines of the early-to-mid-1900's. It seems to be an attempt to give the video some gravitas and her argument more weight but personally, I thought it did more to hurt the argument; it shows how ingrained the damsel in distress plot device is in our society and how unlikely it is to change because of Anita's criticism.

Let's start with Anita's critique of the writing in these games. The impression I got from the video was that Anita shows either an unwillingness or inability to understand the time period she's discussing; she refers to the hero rescuing the damsel in distress as an "excuse plot" and "lazy justification". Some of my regular readers will recall that I've actually been over this before: 
"In the case of the damsel in distress, that's a trope that was used long before video games had writers, or at least writing as a main focus, and it was used as an excuse to put the main character on an adventure ...
Should these games be held to a different standard, just because they're old? Well, I'm not saying that but it's important to recognise that storytelling wasn't as important then as it is today and gameplay was everything."
Back then, I also said, "let's just say that these are my first impressions and what I hope Anita will end up putting in the video". She did, as it turns out. So these games did have excuse plots, as Anita says, but it was intentional because gameplay was the priority. There was never an issue with how women were portrayed either because they were unlikely to be scrutinised by mainstream critics without good cause, like the violence in Mortal Kombat.

I can't help but wonder if Anita will acknowledge the ways that games have improved. Annoyingly, I've written about this before too:
"It'd do the games listed a disservice if it wasn't mentioned that so many of them have gone to great lengths to eliminate damsels in distress from their games. Take Crash Bandicoot as an example. Tawna, Crash's girlfriend from the first game, is featured on Anita's Tumblr and it's also a classic case of primitive storytelling. The second game featured vastly superior writing, got rid of Tawna and added Crash's brainy little sister Coco to the roster too. In the third game, Coco became a playable character. Even Resident Evil has come along in leaps and bounds since Resident Evil 4, adding female co-op companions in 5 and 6 in place of Ashley Graham.

Speaking of which, I have a question: does having a damsel in distress in a game somehow negate the strong female characters? If Ashley Graham is a strike against the Resident Evil series, shouldn't Jill Valentine, Claire Redfield, Ada Wong and Rebecca Chambers all work in its favour? Isn't there some leeway given to games that have a
good record for female characters? Because the problem with the way Anita is framing this trope -- and all the tropes she intends to talk about -- is "damsels in distress = bad". That's a problem. It's an attitude that limits creativity and reduces the number of elements writers are allowed to use.

I want to stress again that these are just my first impressions. So we'll wait and see what Anita actually delivers in her first video and I'll have more to say on the subject then."
I don't wish to brag but I do seem to have a good handle on Anita's presentation. Sure enough, the damsels in distress video did feature brief clips of both Tawna from Crash Bandicoot and Ashley Graham. I think we'll have to wait until next time to hear more about Ashley though.

The one game that I want to focus on that Anita did mention, however, was Prince Of Persia. She criticised both the original 1989 game (which I owned on the Amiga) and the 3D remake on modern consoles for featuring the Sultan's Daughter as a damsel in distress. I can't help but wonder if she'll include the Sands Of Time series and the reboot. Can we expect to see the strong Farah, Kaileena and Elika being praised or does the damsel in distress of the original game overshadow those three? We'll probably have to wait until Anita's "good female characters" video(s).

Prince Of Persia comes up again later but before I get to that, I want to write a little about Dinosaur Planet, a game Anita discusses at the start of the video. As she describes it:
"The game was to star a 16 year old hero named Krystal as one of the two playable protagonists. She was tasked with traveling through time, fighting prehistoric monsters with her magical staff and saving the world. She was strong, she was capable and she was heroic."
Dinosaur Planet would go on to become Star Fox Adventures, the third game in the Star Fox series, and Krystal would go from being the heroine to being the damsel in distress. I can see how it would be frustrating to have a (possibly) strong female character taken away from you like that. However, I'd like to compare Anita's reaction to Krystal to her reaction to Super Mario Bros. 2, where Princess Peach was a playable character for the first time.

There are probably some people reading this, particularly Mario fans, who know that the version of Super Mario Bros. 2 released outside of Japan was actually a game called Yume Kōjō: Doki Doki Panic that was given an overhaul and turned into a Super Mario game for the West. The original characters were changed to Mario characters instead. Take a look at what Anita has to say about it: 
"However the Japanese game already had 4 playable characters, so the designers opted to include Toad and the Princess to fill the two remaining slots, building directly on top of the older pre-existing character models. So really, if we’re honest, Peach is kinda, accidently playable in this one.
Still, she had the awesome ability to float for short distances, which came in really handy especially in the ice levels."
So Anita praises Peach's abilities in this game but dismisses her because she's "kinda accidentally playable in this one", as it wasn't originally a Mario game.

Hold on though, couldn't you say the same thing about Krystal in Star Fox Adventures? She's "kinda accidentally a damsel in distress" because it wasn't originally a Star Fox game? After all, Dinosaur Planet was another game that was revamped into a different one with more name value. So shouldn't that one not count -- or not be as bad an offender -- because it was originally a different game entirely?

I don't think so. I think the logical thing to do would be to dislike Star Fox Adventures more and consider Krystal a worse example of a damsel in distress but be more grateful that Super Mario Bros. 2 made Princess Peach a tough and fun female character to play as. For some reason, however, Anita seems determined for Peach to maintain her status as a damsel in distress; even without the Super Mario Bros. 2 example, Anita dismisses her appearances in the Smash Bros. series because they're spin-offs. "Outside the core Super Mario titles", as she states. I don't understand why Anita does this. She practically begs for fewer damsels in distress but comes up with rather superficial reasons to dismiss the characters when they're taking action. Remember the no-win situation I wrote about last time? It's still there.

One thing that Anita doesn't seem to realise about Princess Peach that even I, as a non-Mario player, understand is that she established many of the tropes for damsels in distress -- in video games, at least -- and therefore being a damsel in distress is expected of her. Anita is a fan of TV Tropes, isn't she? So how has she never heard of the "Trope Codifier"? Someone (or something) that embodies many of the traits and characteristics of a particular trope. In this case, the damsel in distress. Yet in spite of Princess Peach actually being such a notable example, Anita would like her (and Zelda) to take on a role as an action star in her own right.

I know that doesn't sound so bad -- more strong female playable characters is a good thing, isn't it? -- but why Peach in particular? Why such a notable example of a damsel in distress? Why not create a character specifically for that purpose, like Lara Croft, Alyx Vance, etc, etc. than reappropriate Princess Peach?

Well, as I wrote in my quote above, the way Anita is framing this trope is "damsels in distress = bad". They have no place in Anita's ideal view of gaming. Personally, I disagree with this. I believe there's a place for damsels in distress -- both male and female -- in gaming and to want to eliminate it as a plot device entirely is a desire to clip the wings of creativity.

One final thing I'd like to point out about this first video is, of course, the treatment of men. When talking about Double Dragon at the end of the video, Anita says:
"The now iconic opening seconds of the 1987 beat-em up arcade game Double Dragon has Marian being punched in the stomach, throwen [sic] over the shoulder of a thug and carried away. In several versions her panties are clearly shown to the player while being abducted.
The game has been remade, re-released and ported to dozens of systems over the last 25 years, ensuring that Marian will continue to be battered and damseled for each new generation to enjoy. Most recently Double Dragon Neon in 2012 re-introduced new gamers to this repressive crap yet again, this time is full HD."
The problem is that earlier on in the video, Anita shows clips of several men who are captured at certain points during the game. I know she wrote to her Kickstarter backers that the "dude in distress" was something she wanted to cover in the damsel in distress videos but I sincerely hope that this wasn't it. We saw clips from Metal Gear Solid, the original Prince Of Persia, GoldenEye, The Legend Of Zelda: The Wind Waker, Star Fox Adventures and Metal Gear. For one thing, all of the examples Anita gave from those games involved the main character, so it'd make for a poor game if the hero had to sit around and wait for someone else to rescue them (which actually was an option in Metal Gear Solid; the Cyborg Ninja would come to Snake's rescue if the player was unable to escape. Since I could never get the "ketchup as blood" or "hide under the bed" tricks to work, it was also the option I always took).

In short, if Anita doesn't mention "dude in distress" examples that even I have been able to come up with, questions will be asked. I'm confident that she will, possibly in a third video, but she'll attempt to come up with justifications for them in a way that she doesn't for damsels in distress.

Anyway, on the subject of men who are in captivity, Anita has this to say:
"Let’s compare the damsel to the archetypal Hero Myth, in which the typically male character may occasionally also be harmed, incapacitated or briefly imprisoned at some point during their journey.

In these situations, the character relies on their intelligence, cunning, and skill to engineer their own escape — or, you know, just punching a hole in the prison wall works too. [Metal Gear reference]
The point is they are ultimately able to gain back their own freedom. In fact, that process of overcoming the ordeal is an important step in the protagonist’s transformation into a hero figure.

A Damsel’ed woman on the other hand is shown to be incapable of escaping the predicament on her own and then must wait for a savior to come and do it for her."
There are three points to be made about this: firstly, because Anita is using examples of main characters and comparing them to women who aren't main characters, it's false equivalence. The two can't be compared because the developers of the six games listed above wanted their prison escapes to be playable sections in the game. It would be closer to compare something like being arrested in Grand Theft Auto; "inescapable of escaping the predicament on [his] own and then must wait for a savior to come and do it for [him]" (who usually wasn't seen but in GTA: Vice City, we occasionally heard Tommy Vercetti's lawyer, Ken Rosenberg, pleading Tommy's innocence whenever he was arrested). That's a closer comparison and that's still using a main character. For that matter, the Metal Gear Solid heroes all needed help escaping too. There was the aforementioned Cyborg Ninja in MGS1, Olga Gurlukovich releasing Raiden from the torture device in MGS2 and The Sorrow giving Snake the radio frequency to open the door to his cell in MGS3. They were all helped, or had the option to be helped.

The second point is the way Anita ignores female heroes who use their intelligence, cunning and skill to engineer their own escape. In my last blog post, I linked to a video of Rubi Malone from Wet escaping torture. Her escape happened a bit too suddenly for my liking but still, it happened. She shows no weakness or fear while being tortured either. Final Fantasy X's Yuna would qualify here too, while held captive in the Via Infinito. She starts alone but can meet up with other imprisoned party members along the way. In spite of their help against regular enemies, Yuna fights the boss of the area on her own and is more than capable of defeating him.

It's frustrating that all of my examples come from games that were released post-2000 (with the exception of Metal Gear Solid) but I'll treat it the same way I did before Anita posted the first video; these are just my first impressions, so let's wait and see if Anita actually delivers what I think she will.

The third point is simply this; if Anita takes issue with Marian being battered at the beginning of Double Dragon, how can she show Snake from Metal Gear Solid, who received much worse while he was in captivity and consider it less of an issue just because he escapes on his own? Is it because Marian is innocent while Snake is battle-hardened? I could see how that would make a difference if Snake simply received a punch in the stomach too but the severity of his torture was so much worse too. Sorry but if violence against fictional women is a serious enough issue that Anita feels the need to refer to it as "repressive crap", shouldn't the same weight be given to games where fictional men are victims of violence?

And by the way, these guys are villains! Since when has it been wrong to show villainous people doing villainous things? The game makes it clear that violence against women is discouraged and the people doing it have no redeeming qualities whatsoever.

I've spent a long time writing this and probably forgotten as much as I've written. There are a few things that I wanted to write that I've either just plain forgotten or that we have to wait until Anita's second video to find out. So I suppose that'll do for now. I would like to say that I wish Anita would stop using terms like "patriarchy" and "male power fantasy". To me, terms like those always mean the same thing: "I've finished thinking". Anita's examples have always come across as rather biased in my opinion, so the least that she could do to make them more palatable is to express them with plain English and not terms that plenty of people question anyway. Because then, all she's doing is backing up questionable research with more questionable research and wading through the first level of nonsense, such as patriarchy, to get to the second, the actual videos is something that can turn people off.

I also didn't mention much about the money she earned from the Kickstarter. Well, it doesn't look like it made much of a difference to the video quality. There's a snazzy new intro but that's about it. I was hoping the $158,000 was for more than the games and to live off but I guess that wasn't the case. Other people will have more to say on the money than me (such as this entertaining write-up, which is more informal than mine but also more entertaining) but I do have one question; what on Earth did she need the original $6,000 for?

The final thing I'll leave you with before I go is one of Anita's videos that I only got around to watching very recently, about Twilight. It's only 1:21 long. See if you find it as condescending towards men as I do:



She basically treats men like children. She claims that the guys she spotlighted wanted Edward to be "physically abusive", which was not the case. They actually said they wanted him to be "badass". She wants you to hate Twilight for the reasons she hates it and not the reason that you hate it. Different opinions apparently aren't welcome in Sarkeesia. Which is probably why she disables the comments.

According to gaming sites around the time of the Kickstarter, this is the woman we should've been supporting. We should've been decrying the sexism against women and supporting Anita's brand of sexism against men.

I wonder if there's more of that to come in future videos.