Saturday, 19 January 2013

Finally! A Voice Of Reason!

I'm updating very soon after my previous post but it's just going to be another short one. Very short. It's basically just to promote an article by Gabrielle Toledano, executive vice president and chief talent officer of Electronic Arts. In this article that she wrote for Forbes, entitled "Women And Video Gaming's Dirty Little Secrets", Gabrielle offers her perspective on the lack of women in the gaming industry. It's certainly illuminating and a viewpoint that I didn't see much of last year, during the #1ReasonWhy campaign.

I don't want to delve into the article or analyse it too much, since I think it's better that everyone just reads it for themselves, but Gabrielle's three "Dirty Little Secrets" about women and the gaming industry are:
  1. Women play games - a lot of them.
  2. The video game industry wants to hire more women.
  3. There aren't enough to hire ... yet.
I was pleased to see the third point in particular because Toledano confirms many of the beliefs I had about the reason behind the gender disparity in game development. Back in my blog on #1ReasonWhy, I wrote the following:
"Remember back at the start of this blog? Luke Crane asked 'where are there so few lady creators?' I said this was a simple enough question with a simple enough answer. The simple enough answer is this: 'there aren't enough women who are interested in games development enough to get involved in it'. That's it. The #1ReasonWhy tweets are looking for reasons why women aren't interested in games development but [...] the fact is that it's simply an industry that appeals to more men than women."
Gabrielle goes into much more detail, highlighting the lack of women working in the technology sector. She thinks the key to getting more women working in the gaming industry is to encourage them to enter technology fields, particularly engineering. I'm glad someone in such a prominent position has come at the issue of women in the gaming industry from such a mature, logical standpoint. I'm sorry to keep mentioning #1ReasonWhy but Gabrielle's views are a stark contrast to the tweets that we saw during that movement; Gabrielle adopts a mature and logical stance while #1ReasonWhy seemed to be all about determining what to scapegoat next.

Speaking of which, Gabrielle makes it clear in her first two paragraphs that her viewpoint is very distinct from that of the women (and men) who were tweeting during #1ReasonWhy:
"We’ve all heard the debate – many have accepted as an article of faith that sexism keeps women out of game studios.
As an insider, I find this argument is misguided.  It’s easy to blame men for not creating an attractive work environment – but I think that’s a cop-out.  If we want more women to work in games, we have to recognize that the problem isn’t sexism."
I am eternally thankful towards Gabrielle Toledano for this part of her article. Be it about objectification, lack of female protagonists or being groped at conventions, there was a lot of male-blaming during #1ReasonWhy. I sincerely hope some of the women who cast blame back then read Gabrielle's article very closely and start treating the situation of the lack of women in game development with more intelligence and logic. Not just casting blame on male developers. Toledano isn't the only one; remember Christine Phelan of Valve, being interviewed for FMV Magazine?
"There are a ton of dudes in the games industry, yes – it’s a bit of a pickle jar.  I have never, however, been treated as anything but a team member and an equal by my coworkers and it’s a major disservice to them that folks automatically assume they will treat me differently because I am a woman."
A small part of me wonders how a male employee of a games company would be treated if he made the same claims that Toledano did ... but that's not important right now. I'm actually glad women like Toledano and Phelan have had the courage to come forward and say "actually, things aren't like that/aren't for the reasons you say". I'm certain they'll have their critics but, fingers-crossed, perhaps more women will take a leaf from their book and be inspired to consider the gaming industry as something other than an unrelenting mess of misogyny.

As always, feel free to comment or send me an e-mail at themalesofgames@gmail.com

Thursday, 17 January 2013

Dead Island Statuette Controversy

Hey all. I meant to update sooner but my computer broke last week, so I've had to put it off until now. This post will be a shorter one than usual though.

Today, I was browsing for topics to write about and found that Deep Silver, the developer of Dead Island, were planning to release a collector's edition of the game ... which they promptly apologised for later the same day. The reason, for those who don't want to click the links, is a hand-painted statuette that was to be bundled with the game:


(Image cropped. It's unknown if Deep Silver will alter the collector's edition in any way.)

First of all, I'll say that I certainly find the statuette to be quite tacky (and from what I've seen of the Gamespot comments, that seems to be the main issue that everyone there has with it too). I suppose I can picture it on an out-of-the-way shelf alongside Bioshock's Big Daddy limited edition statuette but it's certainly not something I would put on display.

From what I've seen, the controversy seems to surround the correlation between the sexualisation of violence against women. It was much the same criticism that was directed at the trailer for Hitman: Absolution.

However, there are a few points that need to be raised. The first is succinctly summed up by a Gamespot member called gsbliss: "If that were a bloodied male torso no one would give a damn." As of this writing, nobody has replied to gsbliss' comment but if I had to guess at what the counter-argument to that would be, I'd say it'd be along the lines of "well, men aren't as sexualised as women, so it's less significant".

There are a few problems with that argument. I believe there are significant examples of men being sexualised but let's play devil's advocate and take the above statement as fact. To that, I would say that violence against men isn't taken as seriously as violence against women either, so that'd be another reason why nobody would care about a bloodied male torso. The fact that we don't bat an eyelid at violence against men is a significant problem. Secondly, it wouldn't necessarily have to be a torso; even if it was a lot more sexualised, like a bloody, bulging male crotch and buttocks, I don't think people would care as much as they do when a woman is the victim. We're that desensitised to violence against men and I get the feeling that an exaggerated male physique would be treated as funny rather than sexy. While violence against women being related to sex is heavily criticised, I feel like very, very few people would complain that violence against men was being treated as comedy. Mainly because it's been treated as comedy many, many times before in sitcoms. Maybe Deep Silver would even go down the Jeffrey Yohalem route and describe a bloodied male torso or crotch as "meta-commentary" on the way women are treated.

The other comment I want to highlight is by a Gamespot member called PsychoChick966:
I will state the same thing I stated elsewhere...  Yeah, I gotta agree with you (terminalgamer.com).  I don't know how fans of the game can possibly call this offensive or gruesome.  I'm a woman, and a fan of the game (just put in about 4 hours last night), and if I'm offended by anything, it's a company wanting to charge me a boatload of money for some super special limited edition with a bunch of crap I don't need.  I just want the damned game.

I have read the comments of innumerable people on several gaming sites, and I'm rather surprised by all the backlash.  Intent is a large part of anything, and when this edition was announced, Deep Silver stated the statue is a "grotesque take on an iconic Roman marble torso sculpture."  Now whether you think it's in good taste or bad, I'm not sure how you can really take offense by it.  You spend 99% of your time in-game hacking the hell out of zombies.  There are usually hunks of male and female zombies on the ground when you're finished, that look just like the statue.  For heaven's sake people, that's all it is...just an image from your game.  There is no political, or sexist meaning behind it.  I TOTALLY get people not liking it.  I just don't get their reasoning behind it
PsychoChick966's comment highlights one of the big reasons I'm confused by Deep Silver's apology. The statuette and the collector's edition as a whole is released in the hope that it'll attract fans of the genre; fans of gore, horror and zombies. If you look at the picture above, Deep Silver even gave a warning that it might offend. Why exactly are they apologising when it does? And presumably (note the emphasis) to the people who wouldn't be interested in the genre in the first place. It would be one thing if the bloodied torso had nothing to do with the game itself but, as PsychoChick966 noted above, it does; Dead Island is set in the tropics, so lots of zombies (male and female) are light on clothing. This, combined with the game's hack-and-slash gameplay, leads to a lot of corpses looking like the statuette above.

Before anybody thinks I'm being unreasonable, this reminds me of when I wrote "A subject nobody likes to talk about ... (NSFW)". You don't have to read the post but there was a visual novel I wrote about called Discipline: The Record Of A Crusade. I found the game offensive because it featured many, many instances of female-on-male rape ... but as harsh as it might be to say about a game that features rape, I didn't believe that I should have a say over that game's content just because it didn't suit my preferences. Like it or not, games like that continue to be made because they have an audience that's willing to pay for them. Who am I to try to dictate a game developer's vision?

The best thing for people to do if they disagree with a developer's decisions is to "vote with your wallet", as people say nowadays. Don't like it? Don't buy it. I believe I have some say as a consumer -- enough to voice my criticism of Discipline or, say, the Mass Effect 3 ending -- but as someone who doesn't own the game and expecting the developer to change elements about it to suit me? That's the very definition of "gamer's entitlement" that comes under fire so often these days. And I don't wish to stereotype or make blanket assumptions but if the critics of the Dead Island statuette are so prudish about the sex/violence correlation that they believe exists, will they really be buying the collector's edition with the statuette removed? It's still a violent game with scantily-clad women, so I can't imagine there being many more sales of the game coming from that audience. All-in-all I find voting with my wallet to be more sensible than stomping my feet and saying "everyone else is wrong" until they change things to suit me. That attitude comes across as very immature and I don't think it portrays the gaming community in the best light.

However, if Deep Silver remove the statuette from the collector's edition, I'm not saying I'll be losing any sleep over it or tearing my hair out. I just think the reasons for doing so are a bit daft.

Two final, unrelated, points of interest before I go; late last year, I was interested in trying to make some money from this blog. I've noticed others have adopted a "tip jar" system with PayPal and I was tempted to do the same thing ... until I paid a visit to FeministFrequency. Seeing Anita Sarkeesian's six months of event-twisting and painting herself as a victim soured me on the whole idea. I didn't think I could put a Donate button on this blog without being compared to Anita and that's something I really don't want. More importantly, I would find it morally questionable. After people donated to someone whose actions I hold in such low esteem, could I really justify dangling a Donate button over people's heads and asking them to do the same for someone they don't know? I couldn't.

Secondly, I'd like to say that I really appreciate all the comments on this blog. I don't often reply but I do read them all and I'm thankful for every one of them. This blog doesn't get many views so trust me, I'm very appreciative of the readers I have. Feel free to leave a comment or send me an e-mail at themalesofgames@gmail.com


Friday, 4 January 2013

The Rape Double Standard

This post will contain spoilers about Far Cry 3

I've written about rape once before and weighed up the pros and cons of delving into the issue in video games but didn't really write about any double standards when it comes to the subject. There was one small one involving RapeLay but I didn't think enough games featured the rape of men, nor had there been enough articles written about them, to come to a satisfactory conclusion. Now, however, as hard as it is to believe, I've recently learned that there's a significant double standard against men when it comes to rape in video games.

Specifically, because of Far Cry 3:

For those of you who don't know the story of Far Cry, the short version is that a bunch of American tourists travel to an island to celebrate and are captured by pirates. The player character, Jason Brody, escapes and sets out to rescue his friends and take revenge on the people who captured him. It may sound clichéd but it tries to mix things up by making Jason unwilling to kill, having just been a normal kid before setting foot on the island.

One of Jason's friends, Keith, is held captive by an Australian criminal by the name of Buck. Rather than explain what happens when Jason comes to his rescue, it's better to just watch it. Basically, without outright saying it, Buck has been raping Keith while he's been held prisoner. It's very blatant, they just don't say the word "rape" for some reason. The rape content itself is only around four minutes long, so I recommend watching it to see what the problem is.

I'll give my thoughts on the rape itself later in the blog but it's worth stating how I came across this first. I don't own Far Cry 3. What I know about the story is cobbled together from lots of reading, the video above, the start of a Let's Play and a video of the two endings on Youtube. That's about it. I started looking into the male-on-male rape scene a few days ago, when a friend sent me a message about it. Almost immediately, I wondered why I hadn't heard about it sooner, thanks in no small part to the one game last year that did get a lot of attention for a (non-existent) rape scene: Tomb Raider. I'm sure I don't have to give a link to the original story after all this time but here it is anyway, for the people that missed it at the time. In the process of looking up articles to research this blog, I came across two more games that featured male victims of rape. F.E.A.R 2 featured it significantly at the end of the game and Mafia 2 had a man attempt to rape the male player character while in prison.

Since Tomb Raider received so much coverage for its "non-rape" scene last year, that's the game I found myself comparing Far Cry 3 to the most. They're both AAA titles, after all, but while one received a ton of press coverage, the other went ignored. I did some searching for any comparisons between the two games but outside of being mentioned in this forum post, I couldn't find anyone else who connected the dots between the two.

This is the basis for the rape double standard in games. The reactions of the gaming media. While Tomb Raider was faced with a very public backlash, Far Cry 3 wasn't. F.E.A.R 2 and Mafia 2 slipped under the radar too. Why? Why was Far Cry 3's rape not faced with the same backlash as Tomb Raider's non-rape? Is it because Keith isn't Lara Croft or simply because he's not female? WhatCulture comes up with a very good reason too; it was because the Tomb Raider developers actually singled out rape in their E3 preview, while other games featuring rape have kept quiet about it. That's a interesting possibility and I'm willing to give gaming journalists the benefit of the doubt by picking that one. Rape isn't exactly a topic that should be talked about when you want to promote your game.

When looking for articles about the supposed Tomb Raider rape scene, I didn't find as many as I thought I would. Even articles about rape in video games in general were hard to find. Maybe it was easier to find them closer to the time of the controversy. I also had to rule out using "Tomb Raider features rape" articles, since it obviously doesn't. They'd be arguing from outdated information and some of their objections would no longer apply. The WhatCulture article is one of the few that I found that didn't depend on knee-jerk reactions and pandering to a feminist viewpoint -- put it this way; I'm not going to humour the arguments of any article that mentioned "patriarchy" or that rape in video games "contributed to rape culture". Only sensible, legitimate reasons for including or not including rape will be taken under consideration -- but even the WC article seems to move the goalposts on why Tomb Raider is supposed to be controversial.

From what I can recall of articles I saw earlier in the year, these were the reasons people raised to object to the "rape" in Tomb Raider:
  • Rape should not be in games, full-stop.
I can completely respect this attitude. If you think rape has no place in video games, that's a position I'm fine with and can accept.
  • Lara Croft is a character who should never be threatened with rape.
At a push, I can accept this too. I don't think there's anything particularly wrong with the threat being used by villains in games; provided the act itself doesn't occur, what's the problem? Bad people do bad things and in games, practically all of them commit murder. The threat alone shouldn't be an issue. Having said that, since Lara has never had to deal with this in Tomb Raider before and I can certainly sympathise with those who object to a "gritty" reboot, it's fine if people don't want Lara to even be subjected to the threat.
  • Female characters are the only ones ever threatened with rape, not male ones.
This is one of the places where I find myself disagreeing with the objections. Not least because of the Mafia 2 example; the protagonist isn't raped but the threat of rape is the reason he fights back against his attackers. So even with that one example, the objection proves to be untrue.

One of the objections that ties into this point was something that Crystal Dynamics executive producer Ron Rosenberg said while speaking to Kotaku:
"They're more like 'I want to protect her.' There's this sort of dynamic of 'I'm going to this adventure with her and trying to protect her."
Apparently, people disliked the idea of protecting Lara Croft rather than being Lara Croft. This is something I don't understand; you have the desire to protect every character when you play a game because if you don't, you die. The point of most games is to protect your character, to keep them alive until the game is completed. Yet the WhatCulture article, not without its flaws, states, "The whole idea of wanting to protect Lara is absurd. She’s able to handle her self, or we wouldn’t have a very compelling action game." To Corey Milne, who wrote that article, I'd like to suggest he plays one of the previous Tomb Raider games, guides Lara to a dangerous area, then puts the controller down on the floor and sees just how well Lara handles herself without the player there to protect her.

The desire to protect characters in games is nothing new. Take a look at that Mafia 2 video linked to above. Can anyone say that they don't want to protect the main character from being raped? Perhaps a better question would be does your desire to beat up the people threatening you outweigh your desire to protect the main character from being raped? Hopefully, your answer to that is "no" and you want to protect the main character more than you want to beat up the bad guys. Given the choice between safely walking away from unharmed rapists or beating them to a pulp but being raped anyway, I know which one I'd pick. Rape doesn't even have to be involved; imagine if it was a shooting game where you could kill that last enemy but not without him killing you. Staying alive is the sensible, logical choice, isn't it? So it doesn't make sense for anyone to be upset about wanting to protect Lara.

In Far Cry 3's case, rape is the motivator for wanting to rescue Keith from Buck. The rape in F.E.A.R 2 is an odd one; it happens while the player character is unconscious and hallucinating, but we catch glimpses and flashes of what's happening while the player faces the final boss. So in a sense, it's the worst of the bunch because the rape actually takes place to the player character in a first-person shooter and we even see bits and pieces of it. In another sense, it's actually not so bad. The rape isn't graphic and without anyone using it as a threat, it doesn't come across as blatant in the same way that the rape scenes in Far Cry 3 and Mafia 2 do. It's used for narrative purposes more than in those games. That's not to say it's not disturbing -- the villainess, Alma, places the character's hand on her womb after he regains consciousness, suggesting she got pregnant by her rape of him -- but it's a horror game and you could say that's the intention.

One final thing to bear in mind is that not everyone objected to female characters being threatened with rape in games. Those of us who are interested in video games as a serious art form -- as well as those who just didn't mind the threat of rape in a game -- made sure to voice their support. Not necessarily for there to be rape in Tomb Raider but just an openness to the inclusion in games. In my first "real" post on this blog, I posted a link to an article on Destructoid by Holly Green. I looked over it again today and found a segment I really liked:
"Given the statistics on sexual assault, rape is a pretty common experience for women. We talk so much about wanting games to grow up and feature the female perspective, and yet we shy away from the one experience that nearly all of us share. And why? Because it's too real?"
Even if, as the critics believed, that men weren't threatened with rape in games, this sounds like a good jumping-on point to open up discussions about featuring rape in video games. I remember there being more supporters of a more mature attitude to the subject of rape in games, so Green certainly isn't alone, and I hope to see more debates on it in the future.
  • Female characters are the only ones who have to be broken down to be built back up, not male ones.
This is where I think the WhatCulture article falls flat, as well as other bloggers who decided to make this argument after it turned out the Tomb Raider reboot didn't have a rape scene. It moves the goalposts to focus on weakness instead of rape. To me, that comes across as an attempt to keep criticising the Tomb Raider reboot when you've lost the original reason. I know it sounds cynical but I feel like it's an attempt to gain hits for your articles while the game is still in the public consciousness.

Anyway, WhatCulture's article sums up the point above with this statement:
"There seems to be a different set of rules when taking about male and female leads. Men are naturally talented and efficient killers where as Lara apparently needs to be broken down before she can shine."
First of all, we should eliminate the idea that showing weakness is a bad thing. Back in September, I wrote this:
"Did Sarah Connor's weakness in Terminator stop her from being strong in Terminator 2? What about Ripley in Alien? It's not even specific to women; did Peter Parker have super-strength even while being beaten up by bullies? It sounds like certain audiences wouldn't be satisfied unless Lara was clutching a pair of handguns at birth."
I stick by what I said back then. Bearing that in mind, even assuming that it was only women who were broken down and built back up, the flipside of the argument is that men always being portrayed as automatically strong isn't a good thing. Interestingly, Rhianna Pratchett, of all people, makes a good point about this in an interview with Eurogamer from November last year:
"It can be a little jarring, seeing her crying and being vulnerable, because we haven't seen this Lara before. We're taking a risk, making her appear scared and doubt herself, but that's where bravery comes from. You can't have bravery without fear. And fear is a dangerous thing to show in games, because we're so used to capable characters who can do everything."

According to Pratchett, this is not a gender issue. "Male characters are often undercooked. We probably suffer from the fact we don't think about them as being human - they're heroic and there's not much else to them. That is a problem."
I've criticised Pratchett a few times on this blog but I have to give credit where credit's due; she hits the nail on the head with the statements above. Without delving into any specific games -- pick any modern shooter, I'm sure you'll get one -- I'm very tired of seeing the "heroic and not much else to them" characters. I enjoy characters with pronounced qualities other than just heroism, whether it's humour, quirkiness and, yes, weakness. If all else fails, mute characters are great too; it allows you to project a personality of your own onto the character.

The heart of the matter, however, is that women aren't the only ones to be broken down to be built back up. Jason Brody, the protagonist of Far Cry 3, has this in spades. Faced with hordes of pirates who kidnapped his friends and murdered his brother, he's a terrified twenty-five-year-old kid from Hollywood who suddenly has to learn to kill people. Although, knowing the writer of Far Cry 3 (more on him later), this was probably some weird attempt at "meta-commentary" on the status quo of gaming and how he wanted to subvert it.

Jason Brody isn't alone. Metal Gear Solid 3's Naked Snake -- the man who would become Big Boss -- had to have his limbs broken and get thrown off a bridge before he could come back and save the day. Plus, I'm sure none of us will forget the torture scene where he was beaten so badly that he wet himself and then had his eye shot out. Heavy Rain was a game featuring nothing but the breaking down of the main character. Fable 2, even though your character could be male or female, started with the main character being kicked out of a window as a child before beginning their journey to heroism. Outside of gaming, remember how I mentioned Sarah Connor above? Well couldn't the same thing be said about her son, John? Even though he's a character who grows up to be an inspirational military leader, he wasn't that way as a teenager. He tried to act tough but his crying made for a couple of rather poignant moments in Terminator 2. He was also rather helpless, never using a gun himself but always handing ammunition to either his mother or the T-800, Arnold Schwarzeneggar's Terminator.

Saying that all the objections raised in the bullet points above are reasons why examples of male rape aren't more widely condemned in video games, like the Tomb Raider "non-rape" was, is quite a big stretch. I admit that. I'm quite happy to go with WhatCulture's explanation that Tomb Raider was singled-out because Crystal Dynamics mentioned rape in their E3 presentation and featured it prominently. However, I think my responses are worth bearing in mind if you want to discuss the pros and cons of featuring rape in video games. Leaping to the idea that rape or even weakness in video games is only something that affects women just promotes the double standard.

For more information on the positives and negatives of including rape in video games, I highly recommend this article by GamingSymmetry: Rape in Video Games: Where is the Line? It's definitely supportive of the inclusion of rape in video games but it's a fantastic read, regardless of your stance.

I don't want to seem too negative on the reactions towards rape in the gaming industry because, in spite of the backlash against Tomb Raider, I haven't noticed any other games that feature rape receiving the same attention (other than RapeLay, of course, for obvious reasons). In fact, all the articles I've seen that write about the rape in Far Cry 3 have treated it with the seriousness that it deserves:

Kotaku - Here Are Three Possible Reasons For Including Rape In Far Cry 3
Kill Screen - Why is there a rape in Far Cry 3 and why is it different from the rape scene in Pulp Fiction?
Rock, Paper, Shotgun - What I Loathe About Far Cry 3 

For Kotaku, I'd only read their third reason; "Rape as a thing that not even Ubisoft knows WTF is doing in the game". Like Patricia Hernandez, writer of that article, I think it's the most likely of the three reasons.

I was very critical of Rock, Paper, Shotgun back in my criticism #1ReasonWhy and, while I still dislike the blog post I linked to back then, I have a lot of praise for them this time around. Their opinions about the rape in Far Cry 3 gel with my own (which I'll write about towards the end of this blog post) and I think they hit the nail on the head:
"And then there’s the rapey bit. (Oddly, this paragraph is also a spoiler.) General rule: unless your game is about rape, or willing to truly deal with the subject, maybe steer clear of rape. It’s way too big of a subject to nonchalantly include, and it’s pretty abhorrent to use it as a mere plot beat. The rape in FC3 is threatened and implied, rather than witnessed, but it’s so thrown away, used to say, “This man who did it is terrible!” rather than to explore the true horror for the repeatedly abused victim. The perpetrator happens to be one of the best written and acted characters in game – especially acted. It’s a fantastic performance. And his being a monster makes that all the more affecting. But in the end, the reveal of Jason’s victimisation is flippant, and the ludicrous mystic-trippy scene in which you QTE kill Buck is just plain offensive in the context. I think it was intended to further the brutal horror faced by these rich suburban kids, but in the end it’s an awkward, potentially upsetting misfire."
This is a very welcome criticism of the rape in Far Cry 3, since I think it hits upon the important reasons why it offends and why it doesn't fit into a video game.

That'd be enough on its own but then we get to the interview that Rock, Paper, Shotgun did with the writer, Jeffrey Yohalem. Yohalem already gave an interview to Eurogamer before the one with RPS and already, his ideas seem incredibly "out-there". From what I understand, reading articles about Far Cry 3 that weren't about the rape, the story faced a lot of criticism because the plot surrounded a typical American white guy who helps save the natives of the island that he's on and becomes their chosen warrior. In popular culture, this trope is jokingly called "Mighty Whitey", in that a lone white man ends up saving the day for his black companions. You've probably already seen a bit of criticism on the three sites linked to above.

Anyway, this has to be explained because I'd like to write a little bit about one of the Far Cry 3 endings (NSFW). It doesn't have anything to do with rape but I don't want to write another blog post about Far Cry 3, so this seems like a good place to put it. According to Eurogamer:
In one ending, Jason chooses to live out his days with Citra, where he - being the ultimate badass that he is - will continue to protect the island. Only Citra has other plans and decides to murder the oblivious bloke instead.
As it turns out, Citra never really needed to be saved and the whole thing is a commentary on the princess rescuing complex that permeates the medium. "Jason conjures up this whole idea that Citra needs saving and he's gonna save her, when in reality it was all a ritual she created to find a sperm donor, and she kills him," Yohalem explained.
“Sex, violence, and the player is killed. Here are the things that satisfy our animal side as men, but they're subverted because it's a female doing it." Yohalem likened the ending to Princess Peach stabbing Mario. “Now that I'm thinking about it, that final scene should have been Citra castrating Jason. Seriously, that's the point! It is like, 'You win, motherf*****!' It's totally like, 'F*** you, you misogynist idiot!'”
I don't quite know where to begin with an argument so ... insane.

First of all, it sums up male disposability and the disregard for fathers in one fell swoop. A sentence at the beginning of the Eurogamer interview says, "Far Cry 3's questionable writing has often been criticised after writer Jeffrey Yohalem stated the game would be about 'subverting video game clichés', when in fact the game seemed to be filled with regular old video game clichés". To me, that sentence describes Yohalem's skewed view on that ending. Video games are already a medium where violence by women against men is a lot more accepted than the reverse, so what cliché is being subverted by having Citra stab Jason at the end of the game?

Presumably, Yohalem is referring to his "Princess Peach stabbing Mario" line. We never see the damsel-in-distress stabbing the hero. However, we've seen plenty of games with "sexy, violent" women so, again, what's being subverted here? If I understand this correctly, Yohalem seems to be under the impression that the player allowing Jason to have sex with Citra acts as his reward; it "satisfies our animal side as men". Not only does that show a depressingly low opinion of men but I'd like to point out that for Jason to reach this point, he has to kill his friends in order to do it. To me, that sounds (A) like a typical video game binary choice of ending, like Star Wars games tend to have if you want to turn to the dark side or not and (B) not much of a reward at all. The bad ending. It appeals to men though, right? Sex with a hot girl!

No. Reverse the sexes. While a female FPS protagonist being stabbed in the middle of sex would be an incredible subversion, it'd also be seen as incredibly insulting. As in "misogynistic beyond belief". If some insulting stereotypes about women could be added into the mix, like having the female protagonist talk about shoe shopping, that'd be perfect. The fact is that I can't imagine that scenario being faced with anything other than a backlash. Yet this scenario, the one actually in Far Cry 3, is described by Yohalem as "f*** you, you misogynist idiot"? This ending is about as misandrist as it can get, without resorting to Yohalem's even-more-ridiculous castration ending, and he thinks that this is some great act of revenge against a misogynist?

Yohalem's arguments are incredibly offensive and downright bizarre. Thankfully, Rock, Paper, Shotgun's interview with Jeffrey Yohalem is a delight to read. They pull absolutely no punches and, to me, it reads like Yohalem struggles to justify his supposed "meta-commentary" on gaming. He seems to have an inflated opinion of his writing. However, I'm just here to write about the rape, and here's what RPS and Yohalem had to say about it:
Jeffrey Yohalem: I thought we went so extreme in such a huge number of ways, that we had been totally exaggerated. I’ve played all of these games, so the shocking thing for me is that people would think this is serious. At the same time, all of the articles coming out didn’t come out for other games. So there must be some form of exaggeration, I must have succeeded at exaggerating. For example, the rape by Buck being glossed over, where he rapes Keith, or implied rape, that’s so exaggerated because it’s taking the exploitation of female characters in videogames and saying, well what if it’s a man, how do you feel then?
In most games that exploitations is glossed over, so in this case it’s glossed over. So by swapping out the Keith character for a female character, and then not having this deep emotional scene acknowledging the sadness from how these guy feels from that, it makes you really uncomfortable.
I'm going to pause here for a moment because, while I normally refrain from insulting the people making the argument, I think this quote shows just how clueless Jeffrey Yohalem really is. This idea that Keith being raped was something exaggerated, for example. It stems from the idea that men haven't been exploited and couldn't be exploited. In Yohalem's view, with all his ideas about stabbing the white male hero who fantasises about sex with a hot girl, seems to think that exploitation is something to be used against male gamers. In this case, the rape of a male character isn't any serious commentary on men being raped in real life or an acknowledgement that "yes, men are raped too and yes, it's just as horrible". It's just something to make male gamers feel uncomfortable because it doesn't fit into the "male power fantasy" that Yohalem wants to subvert so desperately.

I can't express just how ignorant this is because, obviously, men are raped in real life. The game's content is one thing, and I'll come to my thoughts on that soon enough, but what Yohalem explains in the interview here is his desire to take a serious issue (that he doesn't seem to think is serious) and use it to make his gaming audience feel uncomfortable ... just because. Because women have been exploited in games too. As if Yohalem wants to say, "so there, Far Cry 3 player, how do you feel now!?" I can't explain just how much this cheapens an important and widespread real-life issue and how anyone could be so stupid as to want to put it in the game for that reason.

Anyway, Yohalem finishes answering that particular question -- he mentions his wish to castrate Jason Brody again -- and luckily, RPS share my feelings on the subject for the next question:
RPS: You say the rape scene is critiquing how mawkishly rape scenes can be shown, but I’m not sure I understand your point when you say you changed it to a man to say something. When I played it, I saw that it was a situation where a man had been repeatedly raped. I didn’t think, “Ah, but it’s a man rather than a woman.” I didn’t find anything to make me compare it to rape scenes featuring women. What I fear with that scene is that it ends up becoming a sarcastic remark, at the expense of a really traumatising subject.
Jeffrey Yohalem: Well, I don’t think it downplays a traumatising subject. Keith is not okay after that. He says very little for the rest of the game. You know, in Assassin’s Creed II your mother is raped, and she doesn’t talk for the rest of the game. So Keith is very similar. What he says after the rape is he tells you your brother is dead. Then he doesn’t talk. I don’t think that it downplays or is sarcastic. None of this is intended to be ironic – I don’t like games, or jokes, that hold people at arm’s length – that the only emotion that people can experience is the irony or the sarcasm of it, which is something I think was going on a lot in entertainment three or four years ago, maybe even two years ago, where it was all about, “Look how funny we are – we’re making fun of this.” That’s not the point at all.
It’s not intended to be glossed over in that sense. The intent was to not allow there to be some kind of cathartic sad scene where people get to deal with the fact that Keith’s been through this. I don’t give you the satisfaction, and it is a satisfaction, when you watch a character go through experiencing the torture of what they’ve just been through, it satisfies the player’s expectations of that thing being addressed. So that scene is taken away from the player. So you have this disturbing exchange of power, something Jason and Buck experience, where Buck forces Jason to call him sir, demeans Jason and his manhood, this diminishing of who Jason is – of who the player is, because the player is in Jason’s body.
And then the player experiences what Buck did to Keith. I really do think that it being a man matters. Throughout the game you have Daisy and Lisa, and Citra, and you expect certain things, the mistreatment of those characters, because of how past videogames have treated them. I don’t think you’re expected Keith to be treated as an object in that way. The fact that Buck did that is shocking, because it hasn’t really happened in videogames before. And at the same time, videogames have a primarily male audience, so it’s very easy to have this gratuitous portrayal of women in other games be glossed over and allowed by its audience, because it’s not them. To really hit someone where they live, I think destabilises the trope. I’m hoping in the future when you encounter the objectification of women in games, you go, “Maybe this is uncomfortable, the way I felt uncomfortable in Far Cry 3.”
The first thing I'd like to point out about Yohalem's answer to this question is that he seems to contradict himself. He begins by saying "none of [Keith's rape] is intended to be ironic" but finishes by saying that the fact that he's male is meant to be ironic. This is meant to make you feel bad for the female characters who've been exploited in video games, without much concern for Keith himself. He's just a device Yohalem is using to make you think about female exploitation. That's the biggest problem here; Yohalem has trivialised an incredibly serious issue here -- rape -- in order to raise awareness about a much less serious one -- female exploitation in popular culture. I'd also like to ask any of my readers this question; has any female character ever been exploited as horribly, offensively and pointlessly as Keith in Far Cry 3? Please let me know. It'll also be interesting to find out if they were knowingly exploited, as Yohalem did to Keith, or if they were exploited purely out of ignorance, such as bad writing or character design.

It's also worth mentioning that I'm confident female gamers would feel just as uncomfortable as male gamers about Keith's rape and I'm sure there are plenty of male gamers who've felt uncomfortable about female exploitation in games before. So has Yohalem pointlessly trivialised rape for an issue that didn't really exist?

I have so much respect for Rock, Paper, Shotgun for echoing the sentiments of the gaming community in their question; seeing Keith's rape not as "rape, with a woman switched out for a man" but as "a man being raped". To me, that emphasises just how out-of-touch Yohalem is and I hope this interview comes back to bite him.

I've written all about the reactions (or lack of reactions) to rape in video games in this post but I haven't given my opinion on the rape in Far Cry 3 itself. It's worth mentioning that I wrote all of this before reading Jeffrey Yohalem's twisted interview. Well, I'm in two minds about it; on the one hand, I feel like Keith's reaction to it was reasonably well-done. It isn't played for laughs and there's one moment, just before Keith reunites with his friends, when he turns to Jason and says, "don't tell them about this". That actually made me feel uncomfortable, which I think was the intended effect; it's worth bearing in mind that Far Cry is a very mature game. It's often meant to shock and disturb. So I feel like Keith's desire to keep his rape a secret, even in the middle of a situation where he and his friends had all had to suffer the ordeal of captivity, brutal treatment and their friends and family members being killed, to be a depressingly realistic portrayal. Even in that horrible scenario, he still felt too ashamed to speak up.

On the other hand, Far Cry 3 also does a great job of showing exactly why rape shouldn't be featured in a video game. Very shortly after reuniting with Keith, the player is put back in control of Jason so he can have a knife fight with Buck. To me, this is where the whole issue falls apart. In spite of the fact that I wrote a moment ago that Far Cry is often meant to shock and disturb, there are times when it just plumbs the depths of bad taste and offensiveness. I would probably object to this happening later in the game anyway but the player is still reeling from discovering how traumatised Keith is when they're put back in control of Jason and told to have a knife fight with the bad guy.

Not only does it happen too soon but remember when there were concerns that Lara's run-in with her assailant would be a quick-time event? As in "press X to avoid rape"? Technically, that's exactly what happens in Far Cry 3. Without saying it, it's implied that failing the knife fight quick-time event would kill Jason and leave Buck to rape Keith as much as he liked. This is exactly what people were worried about with the Tomb Raider example, so where's the outcry for Far Cry 3? Also, if there's a sequence in a game that trivialises rape more than the knife fight itself, I'd be interested in seeing it; it's as if the game is saying to the player, "play this fun quick-time knife fight! Earn an achievement by killing the rapist!" And yes, you really do earn an achievement. The fact that you had to do a typical video game fetch quest in order to save a rape victim also leaves a bad taste in my mouth. Plus, as mentioned above, Keith's rape serves as our introduction to the character, is glossed over ridiculously quickly and isn't delved into for the rest of the game.

What confuses me about this whole situation is that Far Cry 3 is a prime example of all the good and bad that can come with featuring rape in a video game. It treats it seriously in some places but trivialises it in others. If the gaming community actually wants to debate the benefits vs. the downsides of portraying rape in video games, you won't find a better case for both than Far Cry 3. So we spent most of June and July debating the pros and cons of rape in a game that doesn't have any while we've completely ignored one of the ones that does. For now, let's give video game journalists and bloggers the benefit of the doubt and say that they would've reacted just as strongly if the rape scenes in Far Cry 3, F.E.A.R 2 and Mafia 2 had been known about before they were released. It's a lot to ask -- Jeffrey Yohalem has practically outright said his writing was intended to be misandric and there hasn't been an outcry yet (please, gaming journalists, can you make a bigger example of him?) -- but all the sites I've seen about Far Cry 3 have treated the male-on-male rape with the seriousness it deserves. To that end, you could even say that there isn't a double standard ... but annoyingly, Yohalem's offensive answers keep me from writing that.

Besides, who knows? Maybe a game featuring a male rape victim being taken seriously will make gamers consider the issue a little more themselves. Maybe Yohalem's incredibly offensive intentions will have the opposite reaction. I can only hope.

As always, feel free to leave a comment or send me an e-mail at themalesofgames@gmail.com.

Wednesday, 26 December 2012

Something pleasant for Christmas

First of all, Merry Christmas to all my readers!

I apologise for the lack of updates for the past two weeks. Between illness (yes, I'm still unwell) and some other duties I've had to take care of, I haven't had much time to blog. The length of my last one made me feel like taking a break anyway, so this one's going to be much shorter than usual.

Since it's Christmas, I thought I'd write about something positive rather than the frustrating and depressing issues I usually write about. For my birthday this year, I received Dragon's Dogma as a gift.


It's not an understatement to say that Dragon's Dogma may be my favourite game of this console generation. It's exactly the kind of free-roaming fantasy RPG that I'd always wanted to exist but never did. It was billed as a kind of cross between Dark Souls and Shadow Of The Colossus but there's so much more to it than that. It has my favourite character creation system of any game, allowing you to create characters who are tall, short, fat, thin, dwarves, elves, etc. You don't pick specific races like in other games but you can use your imagination to say "my character is a hobbit" because you have the tools to make one. There's a wide range of fun abilities that you get to control in ways that you don't in, say, Dragon Age, Fable or Skyrim. There's a feeling of freedom -- and, more importantly, fun -- when it comes to the combat that those games tend to lack.

Also, I was really glad to see a fantasy game that doesn't feel bogged down with mythology. Along with Dark Souls, it's one of the few fantasy games that doesn't beat you over the head with the names of various gods, races or countries of the world. It just puts you down in a fun environment and lets you play. I don't know about the rest of you but that's very appealing to me. I've played far too many fantasy games where the developers seemed to care more about making a fictional world than making a game. Dragon Age and Kingdoms Of Amalur: Reckoning are particularly guilty of this. Every person you talk to can't resist lecturing you on the customs of certain races or the terrible war that was fought ten years ago.

So Dragon's Dogma is a great game. In my opinion, it should be held up to developers as a prime example of why creating new IPs is a fantastic idea. I know Capcom face a lot of criticism nowadays for on-disc DLC and so on but when they get it right, they really get it right.

And then there's the cherry on the cake. Let's say you're playing Dragon's Dogma one day and one of your pawns -- your followers -- decides to speak up with advice, as they often do:

... Wait, what!?

Sorry about the quality. It's the best I could get off Youtube. I don't think anyone will have difficulty reading it but just in case, it says:
The Westron Labrys's base... Their leader is an infamous misandrist.
That's right, misandry was acknowledged by name.

For those who've never played Dragon's Dogma and who are curious, the misandrist in question was a woman named Ophis, who led an all-female bandit gang. You can perform quests for her and she doesn't actually have any misandrist dialogue, so it's not that big a deal. However, her all-female gang will attack you on sight if your party has any male members. This can be avoided by equipping them with dresses, which is actually quite funny. I imagine some of my readers might worry about the men being made the butt of the joke here but I wouldn't worry about it; the fact that Capcom, unlike other developers, went out of their way to include female enemies in Dragon's Dogma is the more significant point here, in my opinion. The female bandits are considered just as villainous as the male ones and will even attack an all-female party everywhere outside their encampment. Plus, I'm of the opinion that games could benefit from more crossdressing. It's a nice option to have.

Of course, misandry being acknowledged is the most important point of all here. I doubt it'll open the floodgates to more mentions of misandry in the future but it scores some serious points for Dragon's Dogma.

Merry Christmas everyone! I'll be back early next year.

Tuesday, 11 December 2012

An Open Letter to the Video Game Industry's Feminist Critics

I meant to write this blog much sooner, shortly after my piece on #1ReasonWhy. Unfortunately, I came down with an illness and I've spent most of the last week lying in bed. That's pushed back this blog by a few days and, more annoyingly, one of the sites reporting on #1ReasonWhy has updated the Twitter posts it had embedded in the article. Try as I might, I haven't been able to find the tweet I wanted to write about. It was a #1ReasonWhy about being afraid to read the comments sections on articles about feminism in gaming.

For all the people who are critical of those comments sections, this (informal) open letter is addressed to you.

I can't imagine there are many feminist critics of the video game industry who ask "why are the people who leave those comments so mean?" because gaming sites and high-profile figures have a habit of portraying them in very black-and-white groups; either they support the feminist argument being made, or they're misogynists. By the mainstream gaming sites, the logical arguments about men's issues in games -- the sensible, fair-minded ones -- either don't exist or they're not worthy of discussion and are dismissed along with the misogynists. I have a theory that this has a lot to do with why there are so many misogynist comments beneath feminist articles on gaming sites. I'll go into that towards the end.

On the off-chance that this post brings any new readers, I'd like to give a bit of backstory; this was the year that I decided to start a blog about misandry in video games because this was the first year I noticed such a dismissive attitude towards misandry in video games. Getting annoyed at a polarising game journalist like Jim Sterling is a bit like going to a KKK rally and then complaining that it's a tad on the racist side but earlier this year, he wrote this article in response to criticism of Anita Sarkeesian's upcoming video series, Tropes Vs. Women in Videogames. It highlights all the typical responses that men's rights activists receive when raising concerns about men's issues. Dismissiveness. Insults. Lack of counter-arguments to existing criticisms. The strange belief that these men's issues don't exist unless in response to someone raising issues about women. That one, in particular, is a head-scratcher; the only reason Sterling and the other critics think these issues don't exist without provocation is because they don't take an interest in men's issues. If they did, they'd see the concern, but because they don't, they don't. It's not rocket science.

Sterling wasn't the only one. There was a blog post earlier this year called "Straight White Male: The Lowest Difficulty Setting There Is" that focused on how it was impossible -- or ridiculously difficult -- for men to be discriminated against because they have "privilege" (although the article was written specifically to outline how easy straight white men had it without using that term. All it did was provide a rather smarmy definition of what privilege was). This blog post gained plenty of publicity in video game circles even though it didn't have anything to do with video games beyond the "difficulty setting" analogy. As for its content, it doesn't tell men's rights activists anything they're not already used to reading. Like the Sterling example, it doesn't state any counter-arguments or cite examples. It outlines why you, straight white male reader, have it better and it won't take "hold on, what about ..." for an answer.

The reason I'm bringing up these blogs and articles now, months after they were originally posted, is because the #1ReasonWhy movement and all the responses to it over the past two weeks has brought back all the same reactions to men's issues. The dismissiveness, the hostility, the insults and so on. There's also an oddly condescending attitude towards the people who disagree with the movement; a "the guys who don't get it" phrase tends to crop up and "guys who get it" are praised. The "lowest difficulty setting" blog post had a hint of this too.


For anyone with a morbid curiosity, take a look where that link leads to. A highly misandric "poem" by Carol Diehl that suggests men don't know what it's like for other men to be raped by women, have women promoted over them because of their sex or mock the appearance of their genitals. Looking at (video game journalist, Gameranx editor-in-chief) Ian Miles Cheong's tweets, he seems to believe every stereotype about men's rights activists without doing any research into men's issues. Once again, no counter-arguments. I hope my feminist readers are starting to notice a pattern here.

It seems like the critics think the only reason why anyone would disagree with the #1ReasonWhy movement -- or any previous feminist campaigns, such as Anita Sarkeesian's Tropes Vs. Women in Videogames -- is because they don't "get" it or they're misogynists. Again, it seems like an excuse to avoid acknowledging the genuine criticisms. Criticisms like the fact that women aren't the only people who face verbal abuse during online multiplayer games but sexist insults are the only insults acknowledged as a problem, for example. Much like, say, the unrealistic standards of beauty in games, it's an issue that faces both sexes but is treated as one that only affects women. That's before issues that predominately affect men are brought up, such as making up the majority of victims of violence.

I wanted to write about this because last week, Gamespot posted one of their Feedbackula videos -- as far as I can tell, a video series highlighting and examining their members' comments from previous articles, usually about upcoming games -- and the arguments left a lot to be desired, to say the least. Here it is, if you'd like to take a look:


Hosted by Gamespot UK's Johnny Chiodni, it was basically an excuse to mock the opinions of people who disagreed with them. Now, there are certain comments on every article about misogyny in gaming that I wouldn't mind receiving insults but what galls me is that Gamespot would sooner make a video criticising "easy" comments than -- you guessed it -- providing counter-arguments to sensible ones. In fact, for those who chose not to watch the video, at the mere mention of men suffering discrimination in games too, Johnny "humourously" bangs his shoe against his head, bemoaning "why'd you have to ruin it?"

Johnny himself doesn't even seem to have a very good grasp on the issues that affect women, let alone men; when discussing the sexualisation of women, we see a picture of a female Skyrim character wearing heavy armour. Johnny describes this as "titillating" because the armour has breasts. To me, this completely undermines every single other argument about sexualised women in games; what's the point in criticising the skimpy outfits and bouncing breasts in Dead Or Alive if an aesthetic choice to make the female characters visibly female in Skyrim suddenly counts as "titillating"? When that becomes an example of sexualised female characters, absolutely anything can be. I think a commenter on Gamespot called yamilvirginio said it best:

- "Ironic" hipster beard and glasses: Check
- Arrogant and annoying personality: Check
- Putrid stench of white knight anyone can smell from their monitor: Check
- Cherry-picking the most radical comments and reading them in a silly, ironic voice: Check
- Homophobic undertone of the ending message
Yep, everything clears out here. Thank you Gamespot® for enlightening these poor sheep!
The homophobic undertone of the ending message, for anyone who didn't watch the video, was suggesting that anyone who had a problem supporting #1ReasonWhy go join the navy, while the song and video for The Village People's "In The Navy" played in the background. The implication being that if you don't support the women of #1ReasonWhy, you're gay.

The list goes on and on. The #1ReasonWhy site itself is dismissive of men's issues in its FAQ (emphasis by me):


Given the reaction of some of the other figures in the video game journalism industries, I'm actually slightly appreciative of the fact that the owner of 1reasonwhy.net thought to say he/she agreed. I'm no fool; I'm sure it was simply to mollify men's rights activists and to avoid an inundated inbox but frankly, I'm thankful even for that. Other people make no bones about dismissing and insulting people who dare to mention men's rights:


And there's an underlying idea, backed up by things like the Feedbackula video and the idea that guys "don't get it", that critique of movements like #1ReasonWhy isn't allowed.


I'd like to contrast this tweet with everything else in this blog; men complaining that women are complaining about sexism is wrong. Men complaining that men are complaining about sexism describes Jim Sterling's article, Johnny Chiodni's videos, David A Hill Jr's tweet, etc. I went into this quite a lot last time but, again, all these tweets, articles, videos and so forth, all this misandric "men can't be discriminated against" dismissiveness, it all has the unintended effect of making women seem like children. What's being said here is that women have the monopoly on victimhood and how dare those men try to claim otherwise.

Speaking of which, this isn't just men criticising #1ReasonWhy. Someone sent me a link to a PC Gamer article on #1ReasonWhy and directed my attention to one of the comments below. Read it yourself and see what you think:


What we have here is a woman called Iara who refuses to accept her status as a supposed victim and two men (I assume glix is male) who are telling her, "no. You're a victim". The conversation continued beyond these two replies but there wasn't much else of substance.

Let's break this down, bit by bit. First of all, glix's comment that Iara's experiences don't speak for everyone's. That's fair enough but on Twitter, we have thousands upon thousands of examples of people who are claiming that they're providing evidence of institutionalised sexism in the gaming industry. Now what exactly would happen if one of the critics of #1ReasonWhy actually pointed out that the experiences of the women using that hashtag weren't the same as everyone else's?

In fact, I think we might end up with a response much like the one I posted by Kevin VanOrd in my last post:

Maybe this is just my interpretation but it seems to me as if when a woman uses the #1ReasonWhy hashtag on Twitter, it's evidence. When a woman disagrees with the movement, it's subjective; we see the sentence "your experiences don't speak for everyone's".

It's much the same case with Tom Hatfield's comment. Tom has apparently read the "Straight White Male: The Lowest Difficulty Setting There Is" blog post, judging from his comment about guys having an "easy mode". That's neither here nor there though. What's important is how Tom's reply unintentionally highlights the hypocrisy of the #1ReasonWhy movement.

Put it this way; if a man objected to a #1ReasonWhy example written by a woman in the same way that Tom did, the backlash would be quite severe. Let's say a woman wrote a #1ReasonWhy where she stated she had been groped at a convention. Then, let's say a man wrote to her and said, "that's not sexism". Presumably, he'd receive lots of hate messages. I can imagine he'd be called a misogynist for not denouncing such an act as sexist and he'd be criticised for daring to tell a woman how to interpret her own experiences.

What we have here is a reversal of the positions on sexism. Iara is stating how she doesn't see the verbal abuse she's suffered as an example of sexism but no sooner has she done so than Tom Hatfield rushes in to say "that's sexism"! He's telling a woman how to interpret what she herself has experienced, just as in the first example. Do me a favour; quickly scroll back up and look at Tarryn van der Byl's tweet (@nxtrms). "Because we can't even complain about sexism in the industry without men complaining that we're complaining". That's a complaint about men thinking they know better than the women giving their experiences but isn't that exactly what Tom is doing here? Although just because Tom supports the "right" position on sexism ("everything is sexist, women are children, they need help") and Iara supports the "wrong" one ("everyone is verbally abused, I can deal with it, I refuse to play my victim card"), Tom doesn't suffer the same criticism that a man in Iara's shoes would.

I have nothing but praise for Iara for having such a wise head on her shoulders and, thankfully, I didn't notice any "she might not even be female!" accusations in the PC Gamer comments section (and it wouldn't really matter if she wasn't; Tom Hatfield didn't seem to think so and his reaction is what's important, rather than Iara's gender). However, just in case there was any doubt about women taking issue with #1ReasonWhy too, the genuinely wonderful InuitInua steps in to remove all doubt:

In my last blog, I came to the same conclusion as InuitInua about the #1ReasonWhy movement being about special treatment rather than equality and she had a few specific topics from tweets she wanted to pick apart too. It deserves a watch.

Now, something that I imagine a lot of feminist video game commenters and critics don't get is that people who support men's issues in games support equality in games. That's important. I've heard people say, "people object to women entering a field that has been male-dominated for years and expecting it to immediately change to suit them". I don't think this is the case at all. None of us object to women being given the floor to air the issues that affect them in games, no matter how few there are or how short a time they've been a part of the industry. If they're here, they deserve their say. It's when women are the only ones who are given the floor that things become a problem.

Unfortunately, that is exactly what has happened to the video game industry. I'd like to go into two completely separate tangents to illustrate this point. Remember what happened to Ryan Perez? He was a writer for Destructoid who, to quote my own blog on the subject:
"... Tweeted that he believed that actress, writer and internet 'celebrity' Felicia Day was 'a glorified booth babe' and asked the question, 'does she actually contribute anything useful to this industry, besides retaining a geek persona?'. After a massive outcry from many, many of Felicia's friends, fans and coworkers, Ryan lost his job."
Now, the reason Ryan lost his job was because his comments were deemed "misogynistic", even though there was nothing sexist against women about them. He disliked Felicia Day and that, apparently, was enough to brand him a woman-hater. The point I want to make about Ryan is that he made those Twitter comments about Felicia Day in his private time and yet still ended up losing his job over them. Meanwhile, Jim Sterling professionally wrote an article expressing very misandric sentiments and presumably got paid by Gamefront to do so. I'd say that's a lot worse that Ryan's not-quite-misogynistic barbs that were directed at Felicia Day.

The second point I wanted to make was about our old friend Anita Sarkeesian, of Feminist Frequency. The latest blog post on her website outlines the talk she gave at this year's TEDxWomen in Washington, DC. Thankfully, she provides a transcript of her speech, which is predominately about the abuse she suffered when launching her Kickstarter project. As I've said before, I don't encourage that kind of abuse -- I looked over the comments again before writing this post and the racist language made me cringe -- but there are a few parts of her speech that I'd like to quote that highlight why people are critical of Anita:
"And whether it’s a cyber mob or just a handful of hateful comments, the end result is maintaining and reinforcing and normalizing a culture of sexism — where men who harass are supported by their peers and rewarded for their sexist attitudes and behaviors and where women are silenced, marginalized and excluded from full participation.
A ‘boys club’ means no girls allowed. And how do they keep women and girls out? Just like this. By creating an environment that is just too toxic and hostile to endure ...
... Everyday I am encouraged by the women who persevere, who continue to engage and who refuse to be silenced."
To me, this seems like a biased view of things, probably the main criticism of Anita. One thing I hope I've achieved with this blog is build a case for a view of gaming culture where not only are men not supported by their peers for sexist attitudes and behaviour -- look at the Sterling article/Feedbackula video/the entire #1ReasonWhy movement and you'll realise the idea of men being rewarded for sexist behaviour is nothing but fantasy -- but sexism against men is overwhelmingly supported. Whether it's insulting men who support men's issues outright, dismissing the issues, ignoring them or portraying certain issues as only affecting women when they actually affect both sexes, there's a lot of examples of men being silenced and marginalised in the gaming industry. That's what I'd describe as a toxic environment. If that's what Anita considers a "boy's club", I'd hate to see what a "girl's club" looks like! Meanwhile, women had tens of thousands of #1ReasonWhy tweets, every high-profile gaming site (and several mainstream ones) supporting the cause and Anita Sarkeesian receiving $150,000 for a video series. Hardly what I'd call being "silenced", in spite of the abuse Anita received.

So finally -- finally -- we come to my theory about misogynist comments in feminist articles on gaming sites. To every feminist reader of this blog who has ever wondered why so many of those comments exist, take a look at all the examples involving men and men's issues above. Where they've been ignored. Dismissed. Insulted. Where the men who make them have been told "grow up", "you don't get it" or "you have it easy". Meanwhile, women's issues are being given "air time" on every website that's reporting on Anita Sarkeesian and #1ReasonWhy.

Why do those misogynistic comments exist? Well with all this anti-male sentiment, how do you think people are going to react? What do you expect? With intelligent, well thought-out criticisms of these movements completely ignored, why would people bother writing them and just say "to heck with it" and throw out some misogynist comments to get a reaction? You can say it's immature but, hey, so is the attitude towards men's issues. The fact that plenty of the writers of this content are male is also pretty telling, in that male writers have carte blanche to say what they like about men in a way that female writers can't. I don't want that to sound like a paranoid cry of "the women forced the men to do it!" but rather an acknowledgement of how feminist critics frame things; a woman in the gaming industry can't very well write a scathing attack on male gamers who don't support, say, Anita Sarkeesian's Kickstarter project in the same way that Jim Sterling can because, if she does, all those misogynist comments will actually be easy to justify. If Jim Sterling writes the same thing, however, the worst insults that'll come his way are "white knight" and "mangina", making the commenters look a bit mental.

I have a second theory but this one needs to be tested. This is where any feminist readers of my blog will come in very handy, especially on the off-chance that any of you are in high-profile positions. Next time you run an article about sexism in video games, give the male point of view as well as the female one. If you intend to criticise Bayonetta for sexual poses, criticise Final Fantasy's trend of flawless teenage male characters at the same time. Don't just throw it in as a single "oh, yeah, men are sexualised too" at the end of the article either. Point out the lack of real-life teenagers who bear any resemblance to, say, Vaan and the unrealistic standard of beauty it promotes.

My theory? Acknowleding sexualisation of both sexes in video games will reduce a huge amount of the hostility towards the article in question. The frustrating thing is that there is no reason for feminists in the gaming industry not to do this, other than to claim victimhood as a specifically female trait. There are tons of sayings that justify supporting both men's and women's issues in games and you'll have heard them all before; "what's good for the goose is good for the gander". "You catch more flies with honey than with vinegar". Even the classic "do unto others as you would have them do unto you". You can even quote Jim Sterling (in the name of equality rather than misandry) and say "Start. Fucking. Sharing". So why do feminist critics of the gaming industry make it such an uphill battle for themselves? Why support women's issues and then complain about misogynist comments when you could support the same issues for both sexes and have your approval rating skyrocket?

Obviously, misogynist comments would never completely disappear, even if arguments about men's issues in games were taken seriously. There are always going to be some unsavoury characters in every industry, regardless of how much progress is made. Valve's Christine Phelan said much the same thing in her interview with FMV Magazine. That's certainly a shame but there are things that I think could be done right now to reduce the sexist comments (outlined in the two paragraphs above). If feminist critics are genuinely critical of these misogynist comments and genuinely support equality rather than special treatment, like I said, there's no reason not to support men's issues in interviews/comments/tweets too. Don't "pull a Sarkeesian" by claiming to find misogyny morally wrong but then choosing not to do anything about them just because having more misogynistic comments supports your viewpoint. Again, that just portrays women as children in need of help rather than adults who have the power to change things.

I suppose that's all I have to say. I'd like to finish by linking to a video that a friend of mine posted in the comments of my last blog, by a Youtuber called Billy Clement.

While I don't agree with everything Billy says, there are a few things I like about the video. His comparison to a man in the cosmetics industry is quite entertaining and, most importantly, he reads out a statement from a male developer in the video game industry who'd like to remain anonymous. Assuming it's true, it's quite a damning indictment of "equality" in the gaming industry and wouldn't look out of place on a male version of the #1ReasonWhy movement. One of his final lines sums up the #1ReasonWhy campaign's flaws in their entirety, however, and I'd like to quote it here:
"I'm not arguing against inclusion. Inclusion's good and we all want to see more female gamers. But exclusion is bad and what we really don't want is a games industry to turn into a mirror of television, with weak, stupid, ineffective male characters only appearing to make the superwomen look good."
The part about inclusion and exclusion alone hits the nail on the head; just like I said last time and just like InuitInua says in the video above, it's special treatment -- not equality -- that people are recommending as a solution to the #1ReasonWhy movement's problems. That's exclusion, masquerading as equality.

Well, that's that. Now I suppose I'll just have to wait for my sexuality to be called into question by a "progressive" Gamespot personality.

Please feel free to leave a comment or write to me at themalesofgames@gmail.com.

Sunday, 2 December 2012

#1ReasonWhy

This has been an insane few days.

For anyone who isn't a member of Twitter, a few days ago, a man by the name of Luke Crane posted this tweet:


It's a simple enough question, with a simple enough answer (that we'll come to later on). I doubt Luke Crane, or anyone else, could've predicted the response he received to this single tweet. Many, many, many people waded in with their answers, each stating one reason why there were so few lady game creators (hence the hashtag "#1ReasonWhy"). These came from all manner of people from inside and outside the gaming industry.

Obviously, I didn't read them all. I don't even have a Twitter account, since I prefer to read long messages rather than short ones. Thankfully, however, there were plenty of articles on the subject, all showing some of the examples of #1ReasonWhy tweets. The hashtag even earned its own site. All-in-all, there's been an astounding outpouring of support for and from women in the gaming industry.

With it, there's also been an astounding outpouring of hypocrisy, biased arguments and double standards, to the point that its difficult to even know where to begin. Before we go into the tweets themselves, take a look at a couple of the articles that I've been perusing.

This article from Gamespot was where the #1ReasonWhy hashtag first caught my attention. This article, by Carolyn Petit and Laura Parker, does a decent job of explaining what the hashtag is but doesn't really go beyond the "we have to do something!" attitude. They don't reach any conclusions on what to do but overall, the attitude expressed is a step up from the sentiments expressed elsewhere.

Case in point: this article by Nathan Grayson on Rock, Paper, Shotgun. To sum up, it's one big call-to-arms "for men to stop acting like self-centered slobs. It’s time for men to stop turning every step of progress into an agonizing uphill battle". It has a rather disturbing, "you're either with us or against us" attitude, so men who disagree or just don't wish to help are targets of Grayson's ire. In spite of the writer's claim that he is "not trying to propose some damsel-in-distress “let’s handsomely save the day” argument," this may be one of the biggest examples of "White Knighting" I've ever seen online. It's a condescending pep talk that assumes the worst of men and, coincidentally, is a real-life example of what I mentioned in my previous two blog posts; it suggests that men are only valuable based on how useful they are to women. If they're not being useful to women, they're "self-centered slobs".

I haven't got into the actual reasons given by the #1ReasonWhy hashtags yet. Something I should make clear is that there isn't enough time in the world to go through every single tweet, obviously, and there may be some good, legitimate reasons that I haven't seen. However, just browsing through the reports on #1ReasonWhy, I didn't find a single tweet I cared for and most of them highlight exactly why people like myself take issue with the focus on women in gaming. Let's jump right in. What's a reason why there are so few lady game creators?


There's going to be more from Rhianna Pratchett before this blog is over with but this is as good a place as any to start. Creating appropriately-dressed female characters is a rarity, rather than the norm, according to Pratchett. This is a reason why there are so few lady game creators.

The first thought that sprung to mind when reading this was, "isn't that an incentive for women to join the video game industry rather than avoid it?" Presumably, if there's something women want to change in the gaming industry, staying out of it and complaining isn't as effective a method as getting involved and being able to influence things. So it doesn't make sense for the lack of appropriately-dressed female characters to be a reason why women aren't creating video games and, if Pratchett thinks it is, she paints women as a very illogical bunch.

The second thought I had about this was one that I had been thinking about before I ever saw the tweet. When having various debates about gender issues elsewhere online, it felt like the critics of the portrayal of women in video games would cherry pick their examples and use them of evidence of a wider issue. For example, using Ivy from Soul Calibur as an example of sexualised women while ignoring the same series' Talim, Cassandra, Hilde, Amy and Seung Mina. They'll acknowledge the notoriously misogynistic Metroid: Other M without necessarily singing the praises of Samus herself as an example of positive female portrayals in games. And no matter what great strides the industry makes in "appropriately-dressed female characters" -- Alyx Vance from Half-Life 2. Elena Fisher from Uncharted. Jennifer Mui from Mercenaries. Jade from Beyond Good & Evil. Amaterasu from Okami. Lara Croft's latest redesign. Various RPGs from both Japan and the West -- the industry will always, always, always still be stereotyped as one filled with scantily-clad female designs by the same women who should be pleased by the progress.

Next:


You might know Ashly Burch from the "Hey Ash, Whatcha Playin'" video series on Gametrailers (and maybe elsewhere; I don't follow them very closely). And after reading this tweet, you'd be forgiven for thinking that she's new to the internet.

Look, I'm not saying that threats of rape and violence isn't a good reason for women to avoid the video game industry. It's a good reason for anyone to avoid the industry of whoever is making those threats. However, like I said, this is the internet and these comments come with the territory. I've been on messageboards where I've suffered both threats before. Well, I can't quite recall a rape threat but I can recall other threats of sexual violence very vividly.

I dealt with this by using the ignore functions of certain forums and avoiding others entirely. It works well. Also, yes, I developed a thicker skin. Which is an argument I hate having to use because I've been given that "helpful" piece of advice before and it's an incredibly irritating thing to read. It implies there's something wrong with you rather than the obnoxious moron throwing you insults. However, keep something in mind here; Ashly Burch is a public figure, thanks to her videos. All public figures receive mindless insults. Did she think she'd escape the insults simply because she's female? More worryingly, does she think that's a good reason that she should?

If anyone wants to crack down on the trolls that make these comments, be my guest. However, you'd have to be a pretty despicable person to only do it for half the gaming population while leaving the other half to suffer the insults and threats.


Wow, talk about stereotypical.

While I'd certainly agree there's not enough investment in AAA games about something other than war -- I'm not sure about the other three. I can think of one AAA western, a few contenders for AAA racing games and absolutely no sports ones, let alone football -- there's some unfortunate implications here. There's a disturbing undertone that paints the majority of the "male-dominated" video game industry as being incredibly stereotypically male. For that matter, it paints the women already in the video game industry with the exact same brush.


I assume Samit Sarkar is talking about this particular press release:
What a Character 2 (400 Microsoft Points) – Kasumi hops into a black bunny swimsuit, Mila masquerades as Bass while Zack transforms into an alien, and Christie turns heads in black leather bondage gear.
First of all, let's get the obvious out the way; we've now completely ignored common, if stereotypical, criticisms of the gaming industry and devolved completely into speculation. Unless we're meant to assume that Sarkar knows the sexual interests of every woman interested in joining the gaming industry, I think he's clutching at straws here. Secondly, it's just like the Rhianna Pratchett example above; joining the industry would give women a better chance to have their voices heard. It's an incentive to join and the costume is hardly going to disappear simply because they choose to remain gamers rather than developers/journalists, is it?

Thirdly, and this is an important point, it's an example of the hypocrisy and lack of research done to support the #1ReasonWhy campaign (if it can be called that). Take a look at this Lee Chaolan costume from Tekken 6:


That's Lee in his "bondage gear" costume. I was searching for the Tekken Tag Tournament 2 version -- I didn't even know it appeared in Tekken 6 -- but the fact that it was featured in two games in the series supports my argument more; two Tekken games where Lee sports a costume that emphasies his abs and yet the one worn by a woman in a game known for its sexualised female characters is the eyebrow-raiser? Sex-negative feminists like to pounce on games that sexualise female characters but the poor research and hypocrisy shown by Sarkar above shows that they really couldn't care less about the men. "Oh, there are other examples of bondage gear in games? Oh, who cares, it's on a man."


This was actually one of the first tweets about the #1ReasonWhy issue I saw and, almost immediately, it made me realise why I disliked the campaign.

In spite of the fact that I criticise a lot of supposedly-feminist arguments here on this blog, I have a lot of love and respect for women. A lot. I think if women want to achieve their goals, they have the intelligence and talent to do so. That goes for the gaming industry as well. Although feminist arguments have always been subjects of my criticism, women themselves never have been. I'll come back to this in a second.

Going back to Rhianna's tweet; "But what if the player is female?" Let's assume she's talking about a stereotypically masculine game, such as Gears Of War. A squad of burly men who curse in every sentence, walking around in heavy sci-fi armour and blasting aliens. It seems like a game that would warrant Rhianna's question. "But what if the player is female?"

My response would have to be, "she'll enjoy the game as much as a male player". If I was a female gamer, I know that I would be tremendously insulted by Pratchett's statement that there's something different about me that needs to be catered to by developers. Simply because of my sex, a new question needs to be asked because there's an assumption that I should be treated differently. That unless something is added or changed to suit me, I'll see a gameplay video and say, "oh, I can't play this. I'm female!"

So although feminist arguments have always been subjects of my criticism, women themselves never have been and I would never hold such a low opinion of women to think that they can't adapt to play any game. This is what struck me about the #1ReasonWhy campaign as a whole; it treats women like children who need to be catered to rather than rational and mature adults who can adapt. These tweets are not asking for equality, for women to be treated the same as the men. These are asking for special treatment. They demand the industry adapt to them rather than they adapt to it.

In the sidebar, I link to a men's rights activist on Youtube called GirlWritesWhat. She once said something that I think describes this situation quite well: "Anti-feminism is the radical notion that women are adults". There is nothing in these tweets to make women seem strong or independent. If these tweets were to be listened to, the women demanding change would, effectively, be children; needing other people to give them change rather than changing things for themselves. And I completely despair at this whole fiasco because of it.

There are honestly so many eyebrow-raising tweets for #1ReasonWhy that I've had to decide against using some of them that I've had saved specifically for this blog. That's irritating but it's probably for the best; this blog post would never end if I took the time out to respond to every single one. There are a few other things I wanted to mention though.

First of all, it's worth reading this interview with Christine Phelan of Valve. I'll quote the relevant portion of the interview:
"It certainly seems as though Phelan’s experiences in the industry have been overwhelmingly positive thus far. And she’s not afraid to express her disgruntlement when FMV – referring to recent allegations that the video game industry is too male-dominated and even sexist – asks whether she has faced any particular challenges or obstacles in her career due to her gender.
“Aaaah, I really hate this question!” she replies. “I think asking it only serves to highlight the fact that I am a minority in my industry, and there are so many more interesting questions that could be asked instead!
“There are a ton of dudes in the games industry, yes – it’s a bit of a pickle jar.  I have never, however, been treated as anything but a team member and an equal by my coworkers and it’s a major disservice to them that folks automatically assume they will treat me differently because I am a woman.  At the end of the day I am the work I produce, not a pair of boobs.  It’s individuals who may or may not be sexist, and those are folks who reside in the broader ‘asshole’ category that applies to all things, not just games.
“I think the only challenge, if it can be called one, is that people assume I am challenged because I am a woman in this industry.  I am a game developer first, and my gender has nothing to do with it.”
I know for a fact people will say "well, it's Valve. They know how to treat people!" which I think does more to undermine Phelan's point than highlight it. I can't help thinking that painting all developers as sexist assholes except "internet-approved" ones is something to be avoided. As Phelan says, it's a disservice to her coworkers. She raises some other good points. "It's individuals who may or may not be sexist, and those are folks who reside in the broader ‘asshole’ category that applies to all things, not just games". For example, is Ashly Burch under the impression that it's only gamers who make impolite comments? Likewise, a bunch of tweets I didn't post mentioned being groped at conventions. Holding up the gaming industry as an example of this rather than specific "assholes" in every industry doesn't do anybody any favours. In fact, it's exactly what Jack Thompson used to do.

When I read the scapegoat reasons people use -- and that's really all the #1ReasonWhy campaign is -- I can't help but shake my head. Not because of the branding of an industry I love as "sexist" but the fact that it comes across as incredibly unprofessional. This might seem like an odd tangent but I'm a fan of The Apprentice (the UK version). A few seasons ago, one of the final five candidates was criticised by an interviewer for his reliance on "blame culture"; he blamed his parents for their lack of support and he blamed his former business partner for their business going under. He was unable to take responsibility for himself. That's what my mind kept going back to when reading some of these tweets; "blame culture" would be a perfect term to describe it.

Remember back at the start of this blog? Luke Crane asked "where are there so few lady creators?" I said this was a simple enough question with a simple enough answer. The simple enough answer is this: "there aren't enough women who are interested in games development enough to get involved in it". That's it. The #1ReasonWhy tweets are looking for reasons why women aren't interested in games development but in spite of the silly stereotyping of an entire sex based on things like outfits, hurtful comments and "but what if the player is female?" but while these people are all looking for scapegoats, the fact is that it's simply an industry that appeals to more men than women. Let's say I enrolled in a games development course and saw a greater number of men than women. Would my logical mind say, "more men than women. Must be sexism," or, "more men than women. Women mustn't have been as interested"?

Luckily, someone brought this point up on Twitter:


This is a Twitter user called Jason Clem talking to Kevin VanOrd, senior editor at Gamespot. First of all, I was glad to finally find out why Gamespot posts so many articles about women in games on their website, but I was a lot more pleased to find that someone called a #1ReasonWhy-er out on the illogical argument. What we see here is the typical treatment of women as children from the feminist, VanOrd, when the sensible, rational critic actually suggests a way to help them out. The whole argument can be summed up like this:

Clem: "Well, maybe more women should get involved and take more prominent roles in the industry then."
VanOrd: "No, no, they can't! The industry needs to be fixed first, those poor dears just can't handle it as it is!"

Looks very different when it's written down like that, doesn't it? Yet that's the message being sent out every time women in the video game industry play the victim card.

Clem himself gave me permission to post this conversation and, according to him, VanOrd blocked him after this short exchange. When looking through the #1ReasonWhy topic I spoke to him in, however, I came across this fantastic post by a fellow member of the AVoiceForMen forums (username "Crow"). Frankly, it blows my "simple enough explanation" out of the water:
"One of the largest issues I tend to come across in these sorts of communal outbursts is the complete and utter disregard for any notion of progression or any understanding of how time works. Yes, you read that right, feminists just don't seem to understand the notion of "time".

Yes, most game development is male-dominated. Why? It's pretty simple: Ten years ago, the individuals who developed games were almost 100% male because they grew up in the '70's and early 80's. They were raised and found their hobby in gaming at a time when it was very, very male dominated. These individuals grew up loving games, and then they
put in their time to work their way up the ladder or start their own studios. Simply put: how would we expect anything else?

Now these rants and raves about women in gaming is evidence of the
progress of the industry. They show that more women are involved now than ten or twenty years ago. This is progress, and it is easily evidence of greater diversity in gaming.

So what will happen now? give it another ten years and the legions of women who entered gaming as an industry in the last ten years (and even more contemporaneously) will
put in their time and get promoted and have a shot at making their own games.

This is the very sort of progress that the feminists are telling everyone doesn't exist.


Time + investment = change. It's simple. It's why media outlets aren't inundated with stories of homophobia, because that movement achieved it's goals wonderfully are is now in a post-achievement era where their injustices are acute and made up of smaller battles (of course not entirely finished, but comparatively). The Gay Rights movement won their battles a decade ago, and we're beginning to see the evidence and payoff for that community now.


A lot of this "gaming is sexist!" crud smells greatly of entitlement. The idea I get from wading through the articles, comments and Twitter hashtags is that women want the power, and they want it now. There's no concern that it takes time and investment, they're sick of being seen as what they are: overwhelmingly a younger, less-industry-advanced group who do not yet have power and control because very, very few women went into gaming as a career from the generation that sits in charge now. Give it ten years and it'll be very different.


Hell, it somewhat upsets me because there's no understanding that gaming has only been a very profitable industry for a short while. The individuals and companies who took the risks and often the awful results were men, and they paved the roads so that the entitled, whiny women of today can feel harassed and discriminated against in an industry that is profitable and popular."
So there we are. If there's a more sensible explanation for the lack of female creators in the video game industry, I've never read it. Crow's post highlights the logical reasons why there are so few female creators and does it without resorting to scapegoats.

There's more to be said on the bombardment of biased comments from the #1ReasonWhy campaign. A lot more. I'll leave it here for now though but before I do, I'd like to give some advice to any women who are in -- or thinking about getting into -- the video game industry.

First of all, just do it. There is no reason for you not to. #NoReasonWhy

Don't wait for things to change to suit you. There's a female comedian here in the UK called Sarah Millican who said something I think is appropriate here: "Don't look for the light at the end of the tunnel. Stomp along there and turn the fucker on yourself". You're a grown woman, not a child. You can change things.

There's a Margaret Thatcher quote I've been trying to work in here somewhere but could never find the right place for it. She famously said, "I owe nothing to women's lib". While searching for a good source for this quote, I actually found a better one:
American attorney, political commentator and Thatcher fan Carol Platt Liebau agrees. "Unfortunately feminism has become associated with a specific set of left-wing policy views centering around government-imposed solutions to perceived gender-based inequities, rather than simply with true female liberation – the opportunity, regardless of gender, to make one’s own choices and use one’s abilities to the fullest."
Whatever your stance on Thatcher's political career, I think both of these statements are appropriate. Thatcher's "I owe nothing to women's lib" made me think about Christine Phelan's view above. She, of course, didn't say that. The closest she said was, "at the end of the day I am the work I produce, not a pair of boobs," and, "I am a game developer first, and my gender has nothing to do with it." For all the begging for change and blaming of the current state of the game industry by the #1ReasonWhy-ers, there are women who have been successful in the industry. Not because things were changed to suit them but because of their own skills. Getting where they were on their own merits is something to be proud of and, believe it or not, exactly what the men in the industry have to do too. If I were female, I know I'd prefer that to the idea that I only got where I was because I had help.

So that's Thatcher's quote in a nutshell. Liebau's practically sums up the entire #1ReasonWhy campaign in a nutshell (but the critics in this case expect the gaming industry, rather than the government, to be the one with the solutions). "The opportunity, regardless of gender, to make one’s own choices and use one’s abilities to the fullest," is what everyone should bear in mind here. Women, you have that opportunity. You can use your abilities to their fullest in the video game industry and by insisting that you can't, that something must change, you're effectively creating your own glass ceiling.

Please feel free to leave a comment or write to me at themalesofgames@gmail.com.